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        <title>NFG Games + GameSX</title>
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        <dc:date>2007-08-15T10:37:11+09:00</dc:date>
        <title>av:15p</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:15p&amp;rev=1187141831&amp;do=diff</link>
        <description>Acer 15P


Sync range: 15-70 khz horizontal, 45-90 hz vertical</description>
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        <dc:date>2007-12-18T02:25:04+09:00</dc:date>
        <title>av:2600_s-video_mod</title>
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        <description>Atari 2600 S-video / Audio Mod


This page contains the same mod as the Atari 2600 Faq. With the exception of the CD4050 buffer. As you can see at this mod comparison site, the mod actually looks a bit better without the chip.

Luma Decoder


The TIA chip outputs the Luma signal in digital form and you have to perform a simple analog to digital conversion with the circuit below. As the synch appears on the luma line in s-video, the synch signal is mixed in here as well.</description>
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        <dc:date>2007-07-31T13:31:21+09:00</dc:date>
        <title>av:5200_s-video_mod</title>
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        <description>Atari 5200 S-video and Audio Mod

This page is made up from the schematic on the 5200 FAQ with new pictures and explenations.

Luma Decoder Circuit


The first stage of the Luma circuit decodes the digital luminance signal and mixes in the sync.



Luma Impedance Matching


The decoded luma is then passed though a emitter follower amplifier to lower the impedance to the desired level.</description>
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        <dc:date>2007-08-15T10:38:21+09:00</dc:date>
        <title>av:7015</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:7015&amp;rev=1187141901&amp;do=diff</link>
        <description>Acer 7015


Sync range: 15-36 khz horizontal, 45-90 hz vertical</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-07-07T16:59:49+09:00</dc:date>
        <title>av:acv-011</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:acv-011&amp;rev=1215417589&amp;do=diff</link>
        <description>ONLY converts RGB to VGA. Can accept either composite or component sync. It has dip switches for setting various options and pots for adjusting the signal level.

Pictures and more info are on the web site.</description>
    </item>
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        <dc:date>2008-08-11T00:59:00+09:00</dc:date>
        <title>av:ad725eb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:ad725eb&amp;rev=1218383940&amp;do=diff</link>
        <description>Picture for now... :)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-01-28T10:18:08+09:00</dc:date>
        <title>av:adding_5v_to_scart_lead</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:adding_5v_to_scart_lead&amp;rev=1201483088&amp;do=diff</link>
        <description>Adding +5v to SCART cable

It's an unfortunate truth that not all hardware provides power on the video output.  Game consoles usually do, and those without an internal RF modulator certainly do.  The X-RGB2, as one example, does not.  You can't hook it up to most TVs and many monitors, via the Japanese rgb-21 or SCART connector, because the display relies on power being present to enable RGB mode.  If you don't provide this signal, usually 5v or less, the monitor will often refuse to enable any …</description>
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    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:aml-1402&amp;rev=1131143652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T07:34:12+09:00</dc:date>
        <title>av:aml-1402</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:aml-1402&amp;rev=1131143652&amp;do=diff</link>
        <description>Adara AML-1402


Screen size: 14 inches

Sync range: 15-36 khz horizontal, 50-90 hz vertical</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:analog_devices_ad725_ad72x_series&amp;rev=1218387818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-11T02:03:38+09:00</dc:date>
        <title>av:analog_devices_ad725_ad72x_series</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:analog_devices_ad725_ad72x_series&amp;rev=1218387818&amp;do=diff</link>
        <description>&lt;http://www.analog.com/static/imported-files/data_sheets/AD725.pdf&gt;</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2005-11-19T13:15:20+09:00</dc:date>
        <title>av:apple_rgb_monitor</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:apple_rgb_monitor&amp;rev=1132373720&amp;do=diff</link>
        <description>Apple RGB Monitor


Intended for use only with the Apple IIGS. Not to be confused with the AppleColor 100 Monitor or the AppleColor High Resolution RGB Monitor.</description>
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    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:argb-8&amp;rev=1151028527&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-06-23T11:08:47+09:00</dc:date>
        <title>av:argb-8</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:argb-8&amp;rev=1151028527&amp;do=diff</link>
        <description>Used on a few homemade Supergun units.



PinFunction1Red2Ground3Sync4Green5Blue6Audio L7Audio R85VDC</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:atari_sc1224&amp;rev=1131141963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T07:06:03+09:00</dc:date>
        <title>av:atari_sc1224</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:atari_sc1224&amp;rev=1131141963&amp;do=diff</link>
        <description>Atari SC1224


Intended only for use with Atari's ST line of computers.

Specs:

	*  RGB input (captive Atari ST DIN-13 cable) with component sync only
	*  Mono audio amp</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:aum-1381a&amp;rev=1142667925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-03-18T16:45:25+09:00</dc:date>
        <title>av:aum-1381a</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:aum-1381a&amp;rev=1142667925&amp;do=diff</link>
        <description>Mitsubishi DiamondScan AUM-1381A


Screen size: 13 inches

Sync range: 15-36 khz horizontal, 50-90 hz vertical

Sync type: component or composite

Connector type: 25-pin custom, 9-pin CGA/EGA, Composite 


More info here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:av_converters&amp;rev=1274194752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-18T23:59:12+09:00</dc:date>
        <title>av:av_converters</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:av_converters&amp;rev=1274194752&amp;do=diff</link>
        <description>AV Converters

RGB (Chroma) Encoders

RGB (Chroma) encoders create s-video or composite video from RGB.  Most post-NES/Famicom consoles have one inside, though many (like the GameCube and PCEngine) use a dedicated encoder that cannot be separated from the machine.  The most common encoders are from Sony, the CXA series powered just about every pre-Dreamcast system.  The CXA1145 didn't offer real S-video, but the CXA1645 and CXA2075 did (see Micomsoft XMD-3).  The last chip, the CXA2075, is the b…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:av_mods&amp;rev=1260421821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-10T14:10:21+09:00</dc:date>
        <title>av:av_mods</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:av_mods&amp;rev=1260421821&amp;do=diff</link>
        <description>Most pre-NES consoles offered only RF output, and can be difficult to modify.  Almost every post-NES system had a wealth of video options, most offering at least composite video output, and many easily hacked to allow RGB output, and sometimes S-video.  On this page you'll find the GameSX library of video hacks - some useful, some trivial, and some downright evil.  All, however, will grant you better quality images than you're seeing now.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:av_pinouts&amp;rev=1248116854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-21T04:07:34+09:00</dc:date>
        <title>av:av_pinouts</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:av_pinouts&amp;rev=1248116854&amp;do=diff</link>
        <description>AV Pinouts

Consoles

Atari

	*  Jaguar

NEC

	*  TurboExpress
	*  TurboDuo

Nintendo

	*  Wii Multi AV Pinout
	*  SNES/Nintendo 64/GameCube
	*  GameCube Digital AV

Microsoft

	*  Xbox
	*  Xbox 360

Sega

	*  Master System\Mark III\Genesis\32X
	*  Saturn
	*  Dreamcast</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:cbs_coleco&amp;rev=1188032012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-25T17:53:32+09:00</dc:date>
        <title>av:cbs_coleco</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:cbs_coleco&amp;rev=1188032012&amp;do=diff</link>
        <description>This information is relevant to the CBS Colecovision (PAL).


Composite Video

 
This is a circuit diagram of the latter part of the Coleco's video circuit. Components in red are additional parts required to drive a standard TV/Monitor. The Video wire (blue) must be disconnected (thus disabling the RF out) in order for the transistor amplifier to fuction. I reccomend lifting the leg of Q24 off the board and connecting the 3k3 resistor between the lifted leg and the nearest +5v point as this part…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:combo&amp;rev=1257122209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-02T09:36:49+09:00</dc:date>
        <title>av:combo</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:combo&amp;rev=1257122209&amp;do=diff</link>
        <description>*  Acer 15P
	*  Acer 7015
	*  Adara AML-1402
	*  Amazing Tech MS-8431
	*  AOC CM-324
	*  AOC CM-326
	*  Aydin Ranger 5015LP
	*  Aydin Ranger 5021
	*  BenQ G2420HD
	*  Carroll Touch CT1381A
	*  Commodore 1960
	*  Compeq CT-1458
	*  Compeq CT-1958
	*  Conrac 7126S
	*  Conrac 7211
	*  Conrac 7214
	*  Conrac 7241
	*  Conrac 9250
	*  Conrac Auto-Trak 714
	*  Conrac Auto-Trak 9250
	*  Cordata CMC-1500BF
	*  CTX CVS-3436 (cvp-3436
	*  CTX Multiscan 3436
	*  Darius Technology TSM-1431
	*  Electrohome EC…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:commodore_1084&amp;rev=1135501209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-25T18:00:09+09:00</dc:date>
        <title>av:commodore_1084</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:commodore_1084&amp;rev=1135501209&amp;do=diff</link>
        <description>Commodore 1084

The Commodore 1084 is a popular gaming monitor. Originally developed for use with Amiga computers, they are relatively inexpensive and easy to find.


Specs:


	*  RGB input (6-pin DIN or 9-pin D-Sub with either composite or component sync)
	*  Composite or S-Video input (S-Video is split between two RCA jacks)
	*  Stereo audio amp with headphone jack
	*  EGA/CGA digital input (8-pin DIN or 9-pin D-Sub)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:commodore_1960&amp;rev=1131870062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-13T17:21:02+09:00</dc:date>
        <title>av:commodore_1960</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:commodore_1960&amp;rev=1131870062&amp;do=diff</link>
        <description>Commodore 1960


Screen size: 13 inches

Sync range: 15-38 khz horizontal, 50-87 hz vertical

Dot pitch: 0.29mm

Sync type: component

Connector type: captive VGA-15


Note: Most of these monitors have serious geometry issues, especially with the horizontal size. You will likely be unable to make the picture fill the entire screen.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:composite_s-video&amp;rev=1130640240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-30T11:44:00+09:00</dc:date>
        <title>av:composite_s-video</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:composite_s-video&amp;rev=1130640240&amp;do=diff</link>
        <description>*  Commodore 1701/1702</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T12:10:13+09:00</dc:date>
        <title>av:csy-2100</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff</link>
        <description>Features

	*  Converts RGBS to Component Video
	*  Composite Video can be used in leu of Composite Sync (SCART pin 20)
	*  Compatible with both arcade PCBs and consoles (e.g. SNES, Genesis, CPSII)
	*  Does not pass audio though the SCART connector to outputs (i.e. no audio outputs on RCAs).</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcast_480i-480p_scart_cable&amp;rev=1217818925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-04T12:02:05+09:00</dc:date>
        <title>av:dreamcast_480i-480p_scart_cable</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcast_480i-480p_scart_cable&amp;rev=1217818925&amp;do=diff</link>
        <description>Dreamcast 480p/480i SCART Cable


The Dreamcast outputs both 480i and 480p video. Rather than using a regular scart cable and a VGA box I wanted to combine the two into a single scart cable. To do this it's necessary to combine the TTL logic level H and V sync siggnals generated by the Dreamcast and produce a 75ohm impedance SCART compatible signal.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1272404597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-28T06:43:17+09:00</dc:date>
        <title>av:dreamcastav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1272404597&amp;do=diff</link>
        <description>Dreamcast AV Connector

The Dreamcast connector is a wild, multi-functioned beast.  It offers several outputs in the default configuration (Composite and S-Video), and can output two kinds of 15kHz RGB (SCART), as well as 31kHz RGB (VGA) when the proper mode is selected.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastda&amp;rev=1186631165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-09T12:46:05+09:00</dc:date>
        <title>av:dreamcastda</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcastda&amp;rev=1186631165&amp;do=diff</link>
        <description>Adding Digital Audio to the Sega Dreamcast


And on the heels of the Saturn digital audio mod here's one for the dreamcast.

The dreamcast generates digital audio internally and then passes it to a digital analog converter chip. As it uses an off the shelf d/a converter (PCM1725U) it's possible to interface the digital audio signals to an S/PDIF transmitter IC that will transform the digital audio into a form your amplifier will understand.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastrgb&amp;rev=1170366369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-02-02T06:46:09+09:00</dc:date>
        <title>av:dreamcastrgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcastrgb&amp;rev=1170366369&amp;do=diff</link>
        <description>SEGA DREAMCAST RGB MODIFICATION

By Ryu, ReVoLuTioN!'99

Somewhere in the Netherlands, sometime at 26-1-1999

First and foremost, I take no responsibility for any damage that might be the result from the procedure described below.
And, yeps, I'm the same Ryu as the one from the N64 RGB mod ;)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:fc-14&amp;rev=1262288184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-01T04:36:24+09:00</dc:date>
        <title>av:fc-14</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:fc-14&amp;rev=1262288184&amp;do=diff</link>
        <description>Multi-Format RGB/S/HV to Component (YUV) Video Format Converter


Example of Conversion:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:flexscan_8060h&amp;rev=1145847259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-04-24T11:54:19+09:00</dc:date>
        <title>av:flexscan_8060h</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:flexscan_8060h&amp;rev=1145847259&amp;do=diff</link>
        <description>Nanao Flexscan 8060H


Screen size: 14'

Sync range: 15-35 kHz horizontal

Connector type: VGA-9


Also capable of CGA digital modes. Has a faux-amber/B&amp;W mode for systems with monochrome output.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:g2420hd&amp;rev=1257122820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-02T09:47:00+09:00</dc:date>
        <title>av:g2420hd</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:g2420hd&amp;rev=1257122820&amp;do=diff</link>
        <description>This LCD monitor is capable of displaying RGB over the VGA port, even though the official specifications say otherwise.

Official product page is here:
&lt;http://www.benq.com/products/LCD/?product=1514&amp;page=specifications&gt;</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:g7000_av&amp;rev=1277848257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-30T06:50:57+09:00</dc:date>
        <title>av:g7000_av</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:g7000_av&amp;rev=1277848257&amp;do=diff</link>
        <description>Picture of G7000 internals



Verify that the main board looks similar to the one pictured above.

Video system

Video is generated by IC652, the Intel 8245 video processor. Video output is digital RGB: Red, Green, Blue, and Luma (intensity). These signals go the IC679, an unnamed PAL video encoder IC. A composite video signal is output on pin 5, goes through variable resistor R748 and proceeds to the RF modulator. See Video G7000 Schematics for more information.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:gamecube_rgb&amp;rev=1272039640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-24T01:20:40+09:00</dc:date>
        <title>av:gamecube_rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:gamecube_rgb&amp;rev=1272039640&amp;do=diff</link>
        <description>This page is designed to show you how to convert the Nintendo GameCube Component Video Cable for RGB use.

In addition to tweaking the chip inside the cable to make it output RGB this page will show you how to switch out the standard cable with a HD-15 monitor cable like the one shown below.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:gd-h4220us&amp;rev=1131934237&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-14T11:10:37+09:00</dc:date>
        <title>av:gd-h4220us</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:gd-h4220us&amp;rev=1131934237&amp;do=diff</link>
        <description>Screen Size: 19 inches

Scan Rate: 15-37 khz horizontal, 50-87 hz vertical

Connector type: VGA-9</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:genesis_1_s-video_mod&amp;rev=1204859619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-03-07T12:13:39+09:00</dc:date>
        <title>av:genesis_1_s-video_mod</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:genesis_1_s-video_mod&amp;rev=1204859619&amp;do=diff</link>
        <description>To mod a Genesis with a CXA1145 chip you can just build two of these amps for the luma and chroma lines and you're set!

The below is directly copied (with permission) from Zachary Karnazes' site

www.freewebs.com/segasonicfan/segagenesismods.htm




S-Video mod (for all systems using the CXA1145 or MB3514)


Here's the schematic for the S-video mod.  This will work Neo Geo AES systems as well as any other console that uses the chroma encoders CXA1145 or  MB3514.  I find the output was a little …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:genesis_3_video_chip&amp;rev=1156459492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-08-25T07:44:52+09:00</dc:date>
        <title>av:genesis_3_video_chip</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:genesis_3_video_chip&amp;rev=1156459492&amp;do=diff</link>
        <description>Genesis 3 Video Chip

There are at least two versions of Genesis 3, as far as the video encoder is concerned.  Some use Sony's venerable but flexible CXA1645, others use a KA2195D encoder, which seems to be a pin-compatible chip with internal Y/C generation (And no external Y/C, .  Here are some useful links:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:genesisav&amp;rev=1244843815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-13T06:56:55+09:00</dc:date>
        <title>av:genesisav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:genesisav&amp;rev=1244843815&amp;do=diff</link>
        <description>Genesis/Master System A/V


Female DIN-8 (at the cable)


PinAssignment1Composite Video2Ground3Audio Mono4RGB Green55V DC6Sync7RGB Red8RGB Blue
Note “this is a DIN41524 type (“262-degree”) plug where pins 6 and 7 are 'out of circle'” (from sta.c64.org/legend.html).</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:gvm-2020&amp;rev=1222285304&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-09-25T04:41:44+09:00</dc:date>
        <title>av:gvm-2020</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:gvm-2020&amp;rev=1222285304&amp;do=diff</link>
        <description>Sony GVM-2020


Screen Size: 20 inches

Sync range: 50-100hz vertical, 15-36Khz horizontal

Sync type: composite or component

Inputs: 2 x Composite, 2 x S-Video, RGB (1 x 9pin, 5 x BNC), EGA/CGA digital RGB (via 9pin connector)

Manual: &lt;http://www.docs.sony.com/release/GVM2020.pdf&gt;</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:intellivision_pal&amp;rev=1188187121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-27T12:58:41+09:00</dc:date>
        <title>av:intellivision_pal</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:intellivision_pal&amp;rev=1188187121&amp;do=diff</link>
        <description>This information relevant to the PAL Intellivision version 1. 


Video system

Most of the custom ICs have heatsinks glueed on top, making them difficult to identify. Composite video is generated by a LM1889/LM1886 pair, datasheets are available on Datasheetarchive.com.. LM1886 take 3 bit digital RGB data from the one of the big custom ICs and generates R-Y, B-Y and Y. These colour difference signals go to the LM1886 which combines them into chroma. The signal is then combined with the Y signal …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:jaguar_50_60_hz_switch&amp;rev=1172765715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-02T01:15:15+09:00</dc:date>
        <title>av:jaguar_50_60_hz_switch</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:jaguar_50_60_hz_switch&amp;rev=1172765715&amp;do=diff</link>
        <description>Jaguar 50/60HZ

PAL and NTSC Jaguars have almost identical mainboards, with one small exception. There is a 0 Ohm resistor (i.e. jumper) placed on PAL machines, bridging a gap which is open on NTSC Jaguars. The difference this makes is that the video output is throttled to 50Hz when the bridge is closed (which is the case on PAL Jaguars) and runs at full 60Hz when it's open.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:jaguarav&amp;rev=1183564221&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-05T00:50:21+09:00</dc:date>
        <title>av:jaguarav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:jaguarav&amp;rev=1183564221&amp;do=diff</link>
        <description>Console: 24-pin male 0.1”-spaced dual-sided card edge connector.



Cable:



PinNameDescription-PinNameDescription1AALAudio Left-1BARRight audio2AAGNDAudio Ground-2BAGNDAudio GND3AGNDGround-3BGNDGround4AGNDGround-4BRRGB Red5ABRGB Blue-5BCSYNCComposite Sync6AHSYNCHorizontal Sync-6B??7AGRGB Green-7BLGNDLuminance Ground8ACHROMAChroma-8BLUMLuminance9AGND ???Ground ???-9BGNDGround10A+5V ???+5 VDC ???-10BCVBSGNDComposite Video Ground11A+10v+10 VDC (Power Supply)-11BCVBSComposite Video12A??-12B??</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:jam&amp;rev=1136329728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-04T08:08:48+09:00</dc:date>
        <title>av:jam</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:jam&amp;rev=1136329728&amp;do=diff</link>
        <description>Early VGA converter. Website is onlyavailable through archive.org (it seems to have gone down around 1999). Uses odd custom cable for VGA passthrough, and composite video comes in through the S-Video port. Has no on-screen menus of any kind.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:japanese_d_connector&amp;rev=1133471680&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-02T06:14:40+09:00</dc:date>
        <title>av:japanese_d_connector</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:japanese_d_connector&amp;rev=1133471680&amp;do=diff</link>
        <description>PinFunction-PinFunction1Y-8Line 12Y GND-9Line 23Pb-10Reserved4Pb GND-11Line 35Pr-12GND6PR GND-13Reserved7Reserved-14Plug In Flag

There are so far five D connector types, each a higher resolution than the last. Used primarily for Japanese digital satellite broadcasting, the resolutions are:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:japanese_rgb-15&amp;rev=1217111437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-27T07:30:37+09:00</dc:date>
        <title>av:japanese_rgb-15</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:japanese_rgb-15&amp;rev=1217111437&amp;do=diff</link>
        <description>Japanese RGB-15 Connector

This connector is the standard for many pre-DOS/V (IBM compatible) computers in Japan.  The PC-9801, X68000 and FM Towns all used this pinout, or similar variants of it.  Pay attention to the differences, they are important!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:japanese_rgb-21&amp;rev=1144907046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-04-13T14:44:06+09:00</dc:date>
        <title>av:japanese_rgb-21</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:japanese_rgb-21&amp;rev=1144907046&amp;do=diff</link>
        <description>Japanese 21-pin RGB connector

The Japanese RGB-21 connector, also known as EIAJ TTC-003 apparently, is identical in appearance to the European SCART (or Péritel or Euroconnector).  The pinout is completely different however.  There's an RGB&lt;- -&gt;SCART adaptor pinout here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:lm1881&amp;rev=1258188741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-14T17:52:21+09:00</dc:date>
        <title>av:lm1881</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:lm1881&amp;rev=1258188741&amp;do=diff</link>
        <description>LM1881 Sync Separator

A lot of consoles do not offer composite sync, only composite video.  C-video carries the C-sync information, along with a lot of extra crap many monitors don't need, and the result is an unstable display or a completely blank display.  The LM1881 is a cheap ($3) chip that takes a C-vid signal and strips out the unecessary video data, resulting in a clean composite sync signal suitable for most monitors.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:lm1881n&amp;rev=1249674420&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-08T04:47:00+09:00</dc:date>
        <title>av:lm1881n</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:lm1881n&amp;rev=1249674420&amp;do=diff</link>
        <description>*  Utilizes a LM1881N (Sync Separator) and CD4049UBC (Hex Buffer) to provide a clean sync for various video (RGBS) applications.




LM1881 (Sync Separator):
Datasheet

CD4049UBC (Hex Buffer):
Datasheet

Wiring Layout</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:megaview_37_plus_xc3717&amp;rev=1187145125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-15T11:32:05+09:00</dc:date>
        <title>av:megaview_37_plus_xc3717</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:megaview_37_plus_xc3717&amp;rev=1187145125&amp;do=diff</link>
        <description>MagnaView 37 Plus


Screen Size: 37 inches

Scan Range: 15-61 kHz horizontal, 40-120 Hz vertical

Dot Pitch: 0.85mm</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:megaview_37_xc3716&amp;rev=1187144920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-15T11:28:40+09:00</dc:date>
        <title>av:megaview_37_xc3716</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:megaview_37_xc3716&amp;rev=1187144920&amp;do=diff</link>
        <description>MagnaView 37


Screen Size: 37 inches

Scan Range: 15-39.5 kHz horizontal, 40-120 Hz vertical

Dot Pitch: 0.85mm</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:megaview_pro_37_xc3730&amp;rev=1231742143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-01-12T15:35:43+09:00</dc:date>
        <title>av:megaview_pro_37_xc3730</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:megaview_pro_37_xc3730&amp;rev=1231742143&amp;do=diff</link>
        <description>MagnaView Pro 37


Screen Size: 37 inches

Scan Range: 15-85 kHz horizontal, 40-120 Hz vertical

Dot Pitch: 0.85mm



37” (35.0” diagonal viewable image) flat-square CRT with Invar Mask

It also comes equipped with stereo sound and operates from virtually any worldwide video standard</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_s_x-rgb_series&amp;rev=1245447610&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-20T06:40:10+09:00</dc:date>
        <title>av:micomsoft_s_x-rgb_series</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_s_x-rgb_series&amp;rev=1245447610&amp;do=diff</link>
        <description>Micomsoft's X-RGB Series

Micomsoft's X-RGB series of upscan convertors (aka VGA boxes) is the most capable and functional series in the world.  If there's anything better, I don't know what it is.  Upscan convertors convert signals from TV-friendly 15kHz to 31kHz, allowing low-res video game consoles to be displayed on VGA monitors.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_x-av2s&amp;rev=1218326782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-10T09:06:22+09:00</dc:date>
        <title>av:micomsoft_x-av2s</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_x-av2s&amp;rev=1218326782&amp;do=diff</link>
        <description>Pictures:





----------




----------




----------




Enjoy!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-28T03:29:00+09:00</dc:date>
        <title>av:micomsoft_xav-2s</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff</link>
        <description>Pictures:





----------




----------




----------




Enjoy!  More info to come...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xmd-3&amp;rev=1218387426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-11T01:57:06+09:00</dc:date>
        <title>av:micomsoft_xmd-3</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xmd-3&amp;rev=1218387426&amp;do=diff</link>
        <description>The XMD-3 is a CXA-1145P based RGB encoder.

	*  Intended for use with Sega Genesis/Mega Drive systems (9 pin mini din models)
	*  Device outputs S-Video, buffered RGBs (from the CXA-1145) and audio (on RCAs and 3.5mm)
	*  Useful for obtaining better RGB output (e.g. CDX) from DB15 or 8 pin din connectors
	*  For NTSC usage (no PAL)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xrgb-3&amp;rev=1274114385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-18T01:39:45+09:00</dc:date>
        <title>av:micomsoft_xrgb-3</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xrgb-3&amp;rev=1274114385&amp;do=diff</link>
        <description>Successor to the XRGB-2+. Preview spec sheet is available here.


Example of a SNES (rev 2) via RGB in B0 mode @ 1920×1080 (XBR8 PC Input):</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:mm20e45&amp;rev=1133079016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-27T17:10:16+09:00</dc:date>
        <title>av:mm20e45</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:mm20e45&amp;rev=1133079016&amp;do=diff</link>
        <description>Toshiba TIMM (MM20E45)


Screen Size: 20 inches

Scan Range: 15-40 kHz horizontal, 50-70 Hz vertical

Dot Pitch: 0.58mm

Sync Type: component or sync on green (composite sync is NOT supported)

Connector Type: VGA-15, S-Video, Composite, Coax (for built in TV tuner)

Service Manual: &lt;http://tacpservice.toshiba.com/tacp/training/TV/MM20E45f.pdf&gt;</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:monitor_data&amp;rev=1130640213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-30T11:43:33+09:00</dc:date>
        <title>av:monitor_data</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:monitor_data&amp;rev=1130640213&amp;do=diff</link>
        <description>* Composite/S-Video - Monitors only capable of displaying Composite or S-Video

	* RGB - Monitors capable of displaying RGB(15 khz) signals 

	* Combo - “True Multisync” monitors capable of displaying both RGB (15 khz) and VGA (31+ khz) signals</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:ms-8431&amp;rev=1131143771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T07:36:11+09:00</dc:date>
        <title>av:ms-8431</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:ms-8431&amp;rev=1131143771&amp;do=diff</link>
        <description>Amazing Tech MS-8431


Screen size: 14 inches

Sync range: 15-36 khz horizontal</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:multi-purposed_vga_box&amp;rev=1135040849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-20T10:07:29+09:00</dc:date>
        <title>av:multi-purposed_vga_box</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:multi-purposed_vga_box&amp;rev=1135040849&amp;do=diff</link>
        <description>Mayflash Multi-Purposed VGA BOX


Mediocre VGA converter. See official spec page.

PCB Photo</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:multiscan_3436_cvs-3436&amp;rev=1187142288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-15T10:44:48+09:00</dc:date>
        <title>av:multiscan_3436_cvs-3436</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:multiscan_3436_cvs-3436&amp;rev=1187142288&amp;do=diff</link>
        <description>CTX CVS-3436


Sync range: 15-38khz horizontal, 50-90 hz vertical</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:multisync_3d&amp;rev=1131142213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-11-05T07:10:13+09:00</dc:date>
        <title>av:multisync_3d</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:multisync_3d&amp;rev=1131142213&amp;do=diff</link>
        <description>NEC Multisync 3D


Screen Size: 13 inches

Scan Range: 15-38 kHz horizontal, 50-90 Hz vertical

Dot Pitch: 0.28mm

Sync type: composite or component</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1275405013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-02T00:10:13+09:00</dc:date>
        <title>av:n64rgb-amp</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1275405013&amp;do=diff</link>
        <description>High quality RGB output from early NTSC (US/JP) Nintendo 64 systems is possible by building a simple video amplifier/driver based off of the NJM2267.  As a rule of thumb, only Nintendo 64 systems with serial numbers starting with NS1xxxxxxxx (US) or NUJ133xxxxx (JP) have the 'VDC-NUS' or 'VDC-NUS A' ICs that exposes RGB output for use in this mod.  Newer models use different ICs that cannot be tapped for RGB modification.  Visit this thread for a serial number/RGB compat cross reference list.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-ntsc&amp;rev=1231851362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-01-13T21:56:02+09:00</dc:date>
        <title>av:n64rgb-ntsc</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-ntsc&amp;rev=1231851362&amp;do=diff</link>
        <description>Early model NTSC machines have the RGB -&gt; video encoder on a seperate IC from the video DAC. With the aid of a small video amplifier, it's possible to drive an RGB TV/monitor.

Video Output Circuit Diagram



Make sure your board matches the diagram above. If U4 or U5 are missing/different then the board is not suitable.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:neogeoav&amp;rev=1145372059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-04-18T23:54:19+09:00</dc:date>
        <title>av:neogeoav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:neogeoav&amp;rev=1145372059&amp;do=diff</link>
        <description>NEO GEO AV Pinout

SNK used the same pinout for all their consumer Neo hardware.  The Neo, Neo CD (top and front loader) and the CDZ all use the same connector.  The CD systems also have AV and S-video outputs that the cartridge system lacks.  They are standard connectors and aren't listed here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nes_rgb_amplifier&amp;rev=1260567419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-12T06:36:59+09:00</dc:date>
        <title>av:nes_rgb_amplifier</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nes_rgb_amplifier&amp;rev=1260567419&amp;do=diff</link>
        <description>ENJOY!!! ;-)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nintendodigitalav&amp;rev=1271669151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-19T18:25:51+09:00</dc:date>
        <title>av:nintendodigitalav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nintendodigitalav&amp;rev=1271669151&amp;do=diff</link>
        <description>Nintendo GameCube Digital AV Connector

The DigitalAV connector carries digital sound and digital component video.  Neither signal is useful by itself; the Nintendo component cable converts the digital to analogue component, and a chip is required to convert the digital audio to a usable format (TOSlink, etc).  Special thanks to Oscar for this information.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nintendogcda&amp;rev=1134825597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-17T22:19:57+09:00</dc:date>
        <title>av:nintendogcda</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nintendogcda&amp;rev=1134825597&amp;do=diff</link>
        <description>Nintendo GameCube Digital Audio Circuit

Many thanks to Oscar, who used to frequent the Atarilabs Forums, but who hasn't been seen in years.  Also, big thanks to the Internet Archive for storing the schematic you see below, long after Oscar's site went dead.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nintendomultiav&amp;rev=1271266404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-15T02:33:24+09:00</dc:date>
        <title>av:nintendomultiav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nintendomultiav&amp;rev=1271266404&amp;do=diff</link>
        <description>SNES/N64/GameCube MultiAV connector


Cable:



Console: 12-pin male 0.1”-spaced dual-sided card edge connector



Motherboard Pinout:




Note that Pin 3 can be either C-Sync or +12V depending on the consoles region (NTSC or PAL).

[Picture taken from an N64 motherboard on which most signals are already labelled]</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:packard_bell_pb-8530ms&amp;rev=1221752324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-09-19T00:38:44+09:00</dc:date>
        <title>av:packard_bell_pb-8530ms</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:packard_bell_pb-8530ms&amp;rev=1221752324&amp;do=diff</link>
        <description>Type: Multiscan Color

Screen Size: 14”

Maximum Resolution: 800 x 600 , 720 x 480

Horizontal Frequency (Khz): 15.5-35

Vertical Frequency (Hz): 58/72

Color Range: Unlimited

Dot Pitch: .31mm

Non-Glare Screen: Yes

Band Width (Mhz): 30

Video Cable: 15-Pin/9-Pin</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pcergb&amp;rev=1244844696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-13T07:11:36+09:00</dc:date>
        <title>av:pcergb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pcergb&amp;rev=1244844696&amp;do=diff</link>
        <description>The Theory 


The Hudson-made video chip inside the PC Engine only outputs two video formats: composite video, and RGB. Happily, RGB is the stuff from which all other formats are born. Once your RGB is tapped it can be easily converted to Component or S-video, giving stunning output far superior to what the PC Engine natively offers. 



There are several caveats, of course. The biggest is the quality of the RGB output - it's not very bright, and will result in an image without much contrast, so…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:playstation_1_sync&amp;rev=1150767157&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-06-20T10:32:37+09:00</dc:date>
        <title>av:playstation_1_sync</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:playstation_1_sync&amp;rev=1150767157&amp;do=diff</link>
        <description>The purpose of this page is to show where to find the sync signals from PlayStation 1 motherboards so one does not have to use a sync chip.

Unlike the very complicated PlayStation 2, the PlayStation 1 units are very easy to hack. Still, care must be taken whenever one opens up a game console unit.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:playstation_2_rgb_sync&amp;rev=1180407423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-29T11:57:03+09:00</dc:date>
        <title>av:playstation_2_rgb_sync</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:playstation_2_rgb_sync&amp;rev=1180407423&amp;do=diff</link>
        <description>(Updated: May 28, 2007. New information based on acquisition of SCPH-30001 PlayStation 2 Service Manual)

The purpose of this page is to show where one can tap into the RGB video and sync signals off of some PlayStation 2 motherboards. By obtaining the signals straight from the motherboard you can get around the following issues:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:playstationav&amp;rev=1201021204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-23T02:00:04+09:00</dc:date>
        <title>av:playstationav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:playstationav&amp;rev=1201021204&amp;do=diff</link>
        <description>Playstation 1 + 2 AV Pinout

The Playstation AV Multi Out connector has everything you'll ever need for connecting it to the machine of your choice, except RF and Component.  

The Playstation 2 uses the same connector, except that the RGB lines double as component-video.  Switching between the two is handled in the system menu.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-1390&amp;rev=1180343050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-28T18:04:10+09:00</dc:date>
        <title>av:pvm-1390</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-1390&amp;rev=1180343050&amp;do=diff</link>
        <description>Pinout for DB-25 connector on the side of the PVM-1390

PinNameDescription1IBM SelectHigh: IBM mode (RGBI) Low: 3-bit TTL (RGB)2Audio SelectHigh: Audio input from pin 13 Low: Audio input from LINE A/B/VTR jacks3HSync/CSyncHorizontal or Composite Sync, Negative polarity4Blue InputPositive polarity5Green InputPositive polarity (Sync on green optional in analog mode)6Red InputPositive polarity7NCNot connected8NCNot connected9Analog/DigitalHigh: Analog Low: Digital10RGB/NormalHigh: High: RGB input s…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T01:34:28+09:00</dc:date>
        <title>av:pvm-2030</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff</link>
        <description>Monitor Summary

Coming Soon!

Action Shot!



Manual

Operating Instructions

RGB (CMPTR) Input Pinout


Pinout for DB-25 connector on the back of the PVM-2030

Pins highlighted in red are required when connecting an RGB source such as a SNES, ect...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2530&amp;rev=1248740725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-28T09:25:25+09:00</dc:date>
        <title>av:pvm-2530</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-2530&amp;rev=1248740725&amp;do=diff</link>
        <description>Monitor Summary

The PVM-2530 is from the same series as the PVM-2030 (with a few key differences):.

Key differences:
* Larger CRT (given)
* AG Pitch of 0.73mm (0.55 for the 2030)
* 15Wx2 External Speaker Amplifier (7Wx2 for the 2030).

Manual

Operating Instructions</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2950q&amp;rev=1248740263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-28T09:17:43+09:00</dc:date>
        <title>av:pvm-2950q</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-2950q&amp;rev=1248740263&amp;do=diff</link>
        <description>Monitor Summary

Coming Soon!

Manual


Operating Instructions

Inputs




User Settings</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:rgb&amp;rev=1248740331&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-28T09:18:51+09:00</dc:date>
        <title>av:rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:rgb&amp;rev=1248740331&amp;do=diff</link>
        <description>*  Apple RGB Monitor
	*  Atari SC1224
	*  Commodore 1070
	*  Commodore 1080
	*  Commodore 1084
	*  Hantarex CT9000/P1 SR21
	*  Hantarex CT9000/P1 SR25
	*  Hantarex CT9000/P1 SR28
	*  Sony PVM-1343MD
	*  Sony PVM-1354Q
	*  Sony PVM-1390
	*  Sony PVM-14M4U
	*  Sony PVM-20N2U
	*  Sony PVM-2030
	*  Sony PVM-2530
	*  Sony PVM-2950Q</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:rgb_cga_to_vga_converter&amp;rev=1158476232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-17T15:57:12+09:00</dc:date>
        <title>av:rgb_cga_to_vga_converter</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:rgb_cga_to_vga_converter&amp;rev=1158476232&amp;do=diff</link>
        <description>ONLY converts RGB to VGA. Can accept either composite or component sync. The only adjustments available look to be a mode range jumper and a pot for adjusting the contrast.

Pictures and more info are on the web site.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:rgb_mod&amp;rev=1147208431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-05-10T06:00:31+09:00</dc:date>
        <title>av:rgb_mod</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:rgb_mod&amp;rev=1147208431&amp;do=diff</link>
        <description>This page is designed to show you how to convert the Nintendo GameCube Component Video Cable for RGB use.

In addition to tweaking the chip inside the cable to make it output RGB this page will show you how to switch out the standard cable with a HD-15 monitor cable like the one shown below.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:s-video_connector&amp;rev=1133844330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-06T13:45:30+09:00</dc:date>
        <title>av:s-video_connector</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:s-video_connector&amp;rev=1133844330&amp;do=diff</link>
        <description>4-Pin Mini-DIN Female connector.

PinNameFunction1GNDGround (Y)2GNDGround (C)3YIntensity (Luma, Luminance)4CColor (Chroma, Chrominance)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:s-video_mod&amp;rev=1184286954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-13T09:35:54+09:00</dc:date>
        <title>av:s-video_mod</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:s-video_mod&amp;rev=1184286954&amp;do=diff</link>
        <description>This page is made up from the schematic on the 5200 FAQ with new pictures and explenations.

The first stage of the Luma circuit decodes the digital luminance signal and mixes in the sync.




The decoded luma is then passed though a common-collector amplifier to lower the impedance to the desired level.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:saturn_sp_dif&amp;rev=1186621794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-09T10:09:54+09:00</dc:date>
        <title>av:saturn_sp_dif</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:saturn_sp_dif&amp;rev=1186621794&amp;do=diff</link>
        <description>Sega Saturn S/PDIF Mod

Why


S/PDIF is a digital audio format that is becoming more common. You'll find digital audio connections on most modern amplifiers as either coax connections or fiber optic toslink ports. Some video game sound chips output digital audio and then use a separate digital to analog converter to produce the final analog output. By picking off the audio in digital form you can pass it to your amplifier with no noise and no signal degredation.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:saturnav&amp;rev=1165676811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-12-10T00:06:51+09:00</dc:date>
        <title>av:saturnav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:saturnav&amp;rev=1165676811&amp;do=diff</link>
        <description>The L and R audio assignments have been swapped, as this info has been incorrect for n years... :(</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:scart2rgb&amp;rev=1214901352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-01T17:35:52+09:00</dc:date>
        <title>av:scart2rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:scart2rgb&amp;rev=1214901352&amp;do=diff</link>
        <description>RGB / SCART Adaptors


Being in a PAL land now (Australia) I'm suddenly aware of a need for a definitive solution for converting RGB to SCART for blissfully clear gaming love.  Here then is how I did it:

First I hacked up my custom made SCART extension cable - it had a female SCART on one end and a male SCART on the other end.  It was a straight-through cable, each pin went from 1 to 1, 2 to 2 etc.  Nothing special.  You can use a male &lt;-&gt; male cable if you like, they're pretty common.  Replace…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:scart_connector&amp;rev=1227668785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-26T12:06:25+09:00</dc:date>
        <title>av:scart_connector</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:scart_connector&amp;rev=1227668785&amp;do=diff</link>
        <description>The SCART Connector

The SCART connector, also known as a Péritel or Euroconnector or, is a multi-function connector that is identical in shape, but not function, to the Japanese RGB-21 connector.  It carries RGB, composite video in and out, and stereo audio in and out.  It can also carry component video and s-video, however these uses are non-standard and aren't supported by all televisions.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:sega_mark_iii_rgb_amp&amp;rev=1135518619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-25T22:50:19+09:00</dc:date>
        <title>av:sega_mark_iii_rgb_amp</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:sega_mark_iii_rgb_amp&amp;rev=1135518619&amp;do=diff</link>
        <description>Sega Mk III RGB Amp

The Sega Mk3 console has RGB output, but it's very weak.  This amplifier will cure the problem.  

It may work for the SG-1000 as well, but there seem to be other problems with the SG1k output that this amp does not address.

The Circuit</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:sms2_av&amp;rev=1183960721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-09T14:58:41+09:00</dc:date>
        <title>av:sms2_av</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:sms2_av&amp;rev=1183960721&amp;do=diff</link>
        <description>Sega Master System A/V Info


The Sega Master System II, a redesigned (and partially stripped-down) version of the SMS, doesn't have RGB or even composite output. RF only, also known as OH GOD MEIN EYES. There is, however, a TV encoder chip in there which can be soldered to for just about anything you'd like. I've personally seen two different ones, but that's not much of a problem as data sheets for either are relatively readily available. Nevertheless, for your convenience here's what you want…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:snes2rgb&amp;rev=1252938475&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-09-14T23:27:55+09:00</dc:date>
        <title>av:snes2rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:snes2rgb&amp;rev=1252938475&amp;do=diff</link>
        <description>The SNES2 didn't include RGB or S-video output, for reasons known only to Nintendo.  Luckily it's really easy to get RGB output from this system.  

The Basics


This mod is fairly easy, although it requires a bit of planning and a steady hand. You will need to attach three wires (R, G and B) to pins 20, 22 and 24 of chip U4. The chip is clearly marked and located just behind the cartridge slot of the SNES. New! There is no Composite Sync output from the newstyle SNES. If you want to add this, y…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:snes_sp_dif&amp;rev=1196226946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-11-28T14:15:46+09:00</dc:date>
        <title>av:snes_sp_dif</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:snes_sp_dif&amp;rev=1196226946&amp;do=diff</link>
        <description>Adding an S/PDIF output to your Super NES

Adding a digital audio out to the SNES isn't difficult.  (Well, if you're not afraid of a soldering iron.)  The DSP in the SNES outputs a raw 32kHz 16-bit stereo signal.  In order to get this signal into a consumer digital receiver it needs to be reformatted to the S/PDIF standard.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:sony_cxa_series&amp;rev=1172461952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-02-26T12:52:32+09:00</dc:date>
        <title>av:sony_cxa_series</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:sony_cxa_series&amp;rev=1172461952&amp;do=diff</link>
        <description>Sony's CXA Chroma Encoders

Sony's Chroma Encoders provided the video (and sometimes S-video) output of pretty much every modern game console, from SNK, Sony, Sega and others.  There are three chips in this series:

	*  CXA1145 (PDF (Japanese))
		*  MB3514 Fujitsu clone PDF)
		*  ES71145 ITRI clone (PDF)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:stereo_sound_for_nes&amp;rev=1174234260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-19T01:11:00+09:00</dc:date>
        <title>av:stereo_sound_for_nes</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:stereo_sound_for_nes&amp;rev=1174234260&amp;do=diff</link>
        <description>Apologies, the images appear to have become unavailable.  See the bottom of the page for the original link.




This page describes a method by which you can modify Nintendo's 8-bit consoles, the NES, Famicom, or any compatible system, to produce stereo sound.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:turboduoav&amp;rev=1244843931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-13T06:58:51+09:00</dc:date>
        <title>av:turboduoav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:turboduoav&amp;rev=1244843931&amp;do=diff</link>
        <description>Looking at console.

PinAssignment1Audio Left2Ground3Video4+5v5Audio Right

This port applies to the Japanese and US Duo systems, as well as the CoreGrafx and PC-Engine consoles, the Super CD-ROM system, SuperGrafx console and the LT. Sorry boys and girls - there is no S-video or RGB output from the Duo's port. You can tap RGB internally, and using a commercial adaptor convert the RGB to S-video, but it gets expensive at this point. Thanks to Shou-Sama for finding the pinout which I lost.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:turboexpressav&amp;rev=1172764812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-03-02T01:00:12+09:00</dc:date>
        <title>av:turboexpressav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:turboexpressav&amp;rev=1172764812&amp;do=diff</link>
        <description>Note: Looking at male end (Tuner unit, from outside).

PinNameDescriptionWire Colour1GNDGroundbrown2tvsndSound Outputblue3V-5+5v Inputyellow4GGreen Outorange5RRed Videoblack6BBluered7csyncComposite Syncgrey8V-30???white

The pin names are taken from the PCB inside the tuner itself, which seems to have been manufactured by ALPS, incidently. The only pin I'm unclear about the purpose of is V-30. What's it for? Perhaps to tell the express to ignore the cart slot and display video? Who knows?</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:vdigi_wii_hdmi&amp;rev=1274194827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-19T00:00:27+09:00</dc:date>
        <title>av:vdigi_wii_hdmi</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:vdigi_wii_hdmi&amp;rev=1274194827&amp;do=diff</link>
        <description>Comparison Shot:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:vga-10&amp;rev=1248117461&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-21T04:17:41+09:00</dc:date>
        <title>av:vga-10</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:vga-10&amp;rev=1248117461&amp;do=diff</link>
        <description>Used on a select few internal VGA breakout connectors. Passes through both video and DDC connections. There is only one ground, but that shouldn't matter with the short cable runs involved. 


(at the device)


(at the cable)

There are two variants used:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:wii_multi_av_pinout&amp;rev=1185153225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-23T10:13:45+09:00</dc:date>
        <title>av:wii_multi_av_pinout</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:wii_multi_av_pinout&amp;rev=1185153225&amp;do=diff</link>
        <description>The full spec of the Wii connector is not yet known, but so far we have the Composite (AV), Component, RGB and S-video pinouts, thanks to forum members RGB32E, dustinh2k and Scorpius.  The image below was made by RGB32E, modified by NFG to reflect numbering by dustinh2k.  An excellent step-by-step tutorial for making your own component cables was created by tkamen.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-04T06:12:46+09:00</dc:date>
        <title>av:xbox360av</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff</link>
        <description>Xbox 360 AV Connector

Much like most post-Dreamcast consoles, the 360 has variable outputs depending on the status of the SELECT pins.  Some pins are always the same (digital audio) but others may be changed, enabled or disabled depending on the cable's SELECT status.  The select pins are usually called ID1 -  ID3, and those names are maintained here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:xboxav&amp;rev=1133485779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-12-02T10:09:39+09:00</dc:date>
        <title>av:xboxav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:xboxav&amp;rev=1133485779&amp;do=diff</link>
        <description>PinDescription-PinDescription1Audio Right-13Vcc2Audio Right GND-14Audio Left3SP-DIF Digital Audio-15Audio Left GND4V-Sync (VGA Mode)-16H Sync (VGA Mode)5Mode GND-17Mode Select 16Mode GND-18Mode Select 27Mode GND-19Mode Select 38GND-20+12v9Variable-21Pin 22 GND10Pin 9 GND-22Variable11Variable-23Pin 24 GND12Pin 11 GND-24VariablePin 17	Pin 18	Pin 19	Mode			Pin 24	Pin 22	Pin 11	Pin 9	NC	NC	NC	-			-	-	-	-	NC	NC	GND	NTSC Mono		V	C	Y	-	NC	GND	NC	PAL/Secam Mono		V	C	Y	-	NC	GND	GND	Component		-	Pr	Y	Pb	G…</description>
    </item>
</rdf:RDF>
