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        <title>NFG Games + GameSX</title>
        <description></description>
        <link>http://www.gamesx.com/wiki/</link>
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       <dc:date>2012-05-17T15:56:12+09:00</dc:date>
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                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=snes2jamma&amp;rev=1245446373&amp;do=diff"/>
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    <image rdf:about="http://www.gamesx.com/wiki//www.gamesx.com/wiki/lib/tpl/desertcalm/images/favicon.ico">
        <title>NFG Games + GameSX</title>
        <link>http://www.gamesx.com/wiki/</link>
        <url>http://www.gamesx.com/wiki//www.gamesx.com/wiki/lib/tpl/desertcalm/images/favicon.ico</url>
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    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=abyss&amp;rev=1124801098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-08-23T21:44:58+09:00</dc:date>
        <title>abyss</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=abyss&amp;rev=1124801098&amp;do=diff</link>
        <description>This is a test page. Testy testy!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=atari_sc1224&amp;rev=1129683898&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T10:04:58+09:00</dc:date>
        <title>atari_sc1224</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=atari_sc1224&amp;rev=1129683898&amp;do=diff</link>
        <description>Atari SC1224

Intended only for use with Atari's ST line of computers.

Specs:

	*  RGB input (captive Atari ST DIN-13 cable) with component sync only
	*  Mono audio amp</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av_mods&amp;rev=1158320150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-09-15T20:35:50+09:00</dc:date>
        <title>av_mods</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av_mods&amp;rev=1158320150&amp;do=diff</link>
        <description>Most pre-NES consoles offered only RF output, and can be difficult to modify.  Almost every post-NES system had a wealth of video options, most offering at least composite video output, and many easily hacked to allow RGB output, and sometimes S-video.  On this page you'll find the GameSX library of video hacks - some useful, some trivial, and some downright evil.  All, however, will grant you better quality images than you're seeing now.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=comlynx&amp;rev=1216153836&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-16T05:30:36+09:00</dc:date>
        <title>comlynx</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=comlynx&amp;rev=1216153836&amp;do=diff</link>
        <description>ComLynx

Used by the Atari Lynx to allow multiplayer games. Also available on the Jaguar (with some hacking).

Software

Hardware

Uses a 2.5mm phono jack for all connections.

Pinout:

1 - +5V

2 - TxD/RxD

3 - GND

----------

Info taken from the Atari Jaguar FAQ and 42Bastion.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=commodore_1084&amp;rev=1129685546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T10:32:26+09:00</dc:date>
        <title>commodore_1084</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=commodore_1084&amp;rev=1129685546&amp;do=diff</link>
        <description>Commodore 1084

The Commodore 1084 is a popular gaming monitor. Originally developed for use with Amiga computers, they are relatively inexpensive and easy to find.

Specs:

	*  RGB input (6-pin DIN or 9-pin D-Sub with either composite or component sync)
	*  Composite or S-Video input (S-Video is split between two RCA jacks)
	*  Stereo audio amp with headphone jack
	*  EGA/CGA digital input (8-pin DIN or 9-pin D-Sub)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=commodore_1960&amp;rev=1129779346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-20T12:35:46+09:00</dc:date>
        <title>commodore_1960</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=commodore_1960&amp;rev=1129779346&amp;do=diff</link>
        <description>Commodore 1960

Screen size: 13 inches

Sync range: 15-38 khz horizontal, 50-87 hz vertical

Dot pitch: 0.29mm

Sync type: component</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=console_mods&amp;rev=1250235313&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-14T16:35:13+09:00</dc:date>
        <title>console_mods</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=console_mods&amp;rev=1250235313&amp;do=diff</link>
        <description>*  Atari Jaguar
		*  Jaguar 50/60 Hz Switch - Just what the name suggests.






	*  Microsoft Xbox
		*  Xbox PC DVD - Install a PC DVD-ROM drive in an Xbox.






	*  Nintendo NES
		*  Playchoice 10 BIOS swap - Play regular NES games on a Playchoice 10 board.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=controller_data&amp;rev=1112711059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-04-05T23:24:19+09:00</dc:date>
        <title>controller_data</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=controller_data&amp;rev=1112711059&amp;do=diff</link>
        <description>Controller Data

Controller Basics 1

Controller Basics 2

Controllers Across Regions

Other Mods

Dreamcast Agetech/Sega Seimitsu/Sanwa swap</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=counterfeit_snes&amp;rev=1246540118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-07-02T22:08:38+09:00</dc:date>
        <title>counterfeit_snes</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=counterfeit_snes&amp;rev=1246540118&amp;do=diff</link>
        <description>How to recognize a counterfeit SNES

In the past counterfeits were easily recognized.  Famicoms were labeled Happily Computer instead of Family Computer, or the system would look completely different.  Sometimes a company will produce legitimate goods that look like shoddy knockoffs, like Tectoy's Sega hardware or Samsung's Saturn.  Rarely though do you find a company producing pirated hardware that is intended to look like the original.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-accessories&amp;rev=1115448407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-07T15:46:47+09:00</dc:date>
        <title>e1000-accessories</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-accessories&amp;rev=1115448407&amp;do=diff</link>
        <description>Motorola E1000 Accessories

What's included

Note that these accessories may not be included by all cellular providers.  

	*  Phone
	*  Battery
	*  USB cable
	*  stereo earphones with hanging microphone
	*  110V/220V AC adaptor/charger
	*  US/JP-style -&gt; Australian-style plug adaptor
	*  PC software CD
	*  Instruction manual (not a very good one...)
	*  Warranty information card
	*  Registration card
	*  Getting Started quick reference guide
	*  Box</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-audioformats&amp;rev=1115521324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-08T12:02:04+09:00</dc:date>
        <title>e1000-audioformats</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-audioformats&amp;rev=1115521324&amp;do=diff</link>
        <description>I had about two hours of work into this page and forgot to save.

Don't do what I do.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-filetransfer&amp;rev=1115459537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-07T18:52:17+09:00</dc:date>
        <title>e1000-filetransfer</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-filetransfer&amp;rev=1115459537&amp;do=diff</link>
        <description>E1000 File Transfer

Transferring files with the E1000 is very easy.  There are several ways to get files on and off the phone.  

Bluetooth

This is is a great method when you're not at your own computer or you've misplaced your USB cable.  You can transfer files to and from a computer as long as you're close to it, and you can also use Bluetooth to zing photos to some photo printing kiosks.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-imageformats&amp;rev=1115518441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-08T11:14:01+09:00</dc:date>
        <title>e1000-imageformats</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-imageformats&amp;rev=1115518441&amp;do=diff</link>
        <description>E1000 Image Format Compatibility

The E1000 recognizes the following image formats: JPG, WBMP, BMP (maybe), GIF, PNG, SVGT

	*  JPG 
		*  Great for photos
		*  Not great for computer generated images
		*  Maximum size: 1280 x 960

	*  GIF
		*  Great for computer generated images 
		*  Can only use 256 or fewer colours
		*  Can be animated (GIF 89a) or static (GIF 87a)
		*  Maximum size: 320×240</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-specs&amp;rev=1115456421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-07T18:00:21+09:00</dc:date>
        <title>e1000-specs</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-specs&amp;rev=1115456421&amp;do=diff</link>
        <description>Motorola E1000 Specifications

Physical

	*  Dimensions
		*  114 x 52 x 24mm
		*  105cc

	*  Weight
		*  140g inc. battery


Screen

	*  Display
		*  256,000 colours
		*  240 x 320 pixels
		*  34x44mm
		*  TFT (thin film transistor)


Speakers

	*  Twin stereo speakers (rear)
	*  Single speaker (ear)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-tricks&amp;rev=1118533678&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-06-12T08:47:58+09:00</dc:date>
        <title>e1000-tricks</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-tricks&amp;rev=1118533678&amp;do=diff</link>
        <description>Motorola E1000 Undocumented Features

Helpful Features

	*  Hold [*] at main screen for Manner Mode (Silent Mode).  Hold again to switch back.
	*  Press [*] in Camera Mode to activate the light.
	*  Press [*] or [#] in video mode to activate the Zoom.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-videoencoding&amp;rev=1118547174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-06-12T12:32:54+09:00</dc:date>
        <title>e1000-videoencoding</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-videoencoding&amp;rev=1118547174&amp;do=diff</link>
        <description>Encoding Video for the E1000

As with many cellular and portable devices, encoding video can be a real pain in the ass.  In order to maximize video playback time and quality while reducing battery-sucking CPU overhead special video formats are used.  In the case of the E1000 the primary formats are MPEG4, 3GP and RealVideo.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000-videoformats&amp;rev=1115519161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-05-08T11:26:01+09:00</dc:date>
        <title>e1000-videoformats</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000-videoformats&amp;rev=1115519161&amp;do=diff</link>
        <description>E1000 Video Format Compatibility

The E1000 recognizes the following video formats: MPEG-4, 3GP, RV8/9 (Real Video)

Video Types Summary

	*  MPEG-4
		*  MPEG is a world standard for video.  
		*  MPEG 4 is not as common as MPG1 (videoCD) or MPG2 (DVD)
		*  Max 25 fps playback
		*  Max 15 fps recording
		*  Max 256kb/s
		*  Max resolution: 320×240 
		*  H.263 Baseline (what does this mean?)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=e1000&amp;rev=1118533520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-06-12T08:45:20+09:00</dc:date>
        <title>e1000</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=e1000&amp;rev=1118533520&amp;do=diff</link>
        <description>Motorola E1000 FAQ

Welcome to the Motorola E1000 FAQ.  This is now, and will likely always be, a work in progrees.

	*  If you have information to add or see something that is incorrect, please feel free to edit this page.
	*  Editing rules:
		*  No 1337speak and no prince-speak (u, ur etc) will be tolerated.  Such changes will be deleted or edited.
		*  Please don't add comments like “I couldn't get it to work” or “Yeah this rocks”.  
		*  Don't edit or add sections unless you know for sure.  …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=flexscan_8060h&amp;rev=1129779936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-20T12:45:36+09:00</dc:date>
        <title>flexscan_8060h</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=flexscan_8060h&amp;rev=1129779936&amp;do=diff</link>
        <description>Nanao Flexscan 8060H

Screen size: 14'

Sync range: 15-35 kHz horizontal</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=game_console_cleaning&amp;rev=1185809406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-31T00:30:06+09:00</dc:date>
        <title>game_console_cleaning</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=game_console_cleaning&amp;rev=1185809406&amp;do=diff</link>
        <description>Filth!

I follow a tried and true rule: Never play a newly purchased cartridge game until you've cleaned it.
This goes for new consoles as well.  

Cartridges

The best thing I've found for cleaning cartridges is a Magic Eraser cleaning sponge and isopropyl alcohol. The Magic Eraser will absorb the alcohol and acts as a mild abrassive as well.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=general_data&amp;rev=1215150127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-04T14:42:07+09:00</dc:date>
        <title>general_data</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=general_data&amp;rev=1215150127&amp;do=diff</link>
        <description>*  How To Solder

	*  Grounding Out (Electrostatic Discharge)

	*  Chip Pinouts</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=genesis_region_switch&amp;rev=1160418000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-10T03:20:00+09:00</dc:date>
        <title>genesis_region_switch</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=genesis_region_switch&amp;rev=1160418000&amp;do=diff</link>
        <description>genesis region switch

welcome

SECTION ONE

modding

SECTION TWO

having it off wi the missis

----------

Credits, external links, etc.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=gg2sms&amp;rev=1120635925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-07-06T16:45:25+09:00</dc:date>
        <title>gg2sms</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=gg2sms&amp;rev=1120635925&amp;do=diff</link>
        <description>People have wanted to play GG games on the big screen for over a decade now. The only solution available out-of-the-box is a “Wide Gear” type system that developers used. It displayed a crisp image from the Game Gear unit onto the television screen. However, this unit is very rare, and probably commands a large sum if one were to sell it. Homemade versions of the Wide Gear work, but they are black &amp;amp; white only.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=golden_image_c64_disk_drive&amp;rev=1179369213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-17T11:33:33+09:00</dc:date>
        <title>golden_image_c64_disk_drive</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=golden_image_c64_disk_drive&amp;rev=1179369213&amp;do=diff</link>
        <description>Golden Image C64 Disk Drive

This is by far the oddest Disk Drive for Commodore64 I've ever encountered.
There is no information about it whatsoever on the internet, but I managed to figure out the power connector without frying it =)

The drive is an Excelerator+Plus Drive.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=groundingout&amp;rev=1147829893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-05-17T10:38:13+09:00</dc:date>
        <title>groundingout</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=groundingout&amp;rev=1147829893&amp;do=diff</link>
        <description>Grounding Out (Electrostatic Discharge)

This article from Wikipedia sums it up rather well...

&lt;http://en.wikipedia.org/wiki/Electrostatic_discharge&gt;

All you really need to do is touch a piece of metal before you begin working with electronic components. Any amount of static electricity built up in your body will be safely discharged through the metal.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=guitar_flash&amp;rev=1243473037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-05-28T10:10:37+09:00</dc:date>
        <title>guitar_flash</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=guitar_flash&amp;rev=1243473037&amp;do=diff</link>
        <description>TITLE

Intro

SECTION ONE

SECTION TWO

----------

Credits, external links, etc.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=gvm-2020&amp;rev=1129779643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-20T12:40:43+09:00</dc:date>
        <title>gvm-2020</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=gvm-2020&amp;rev=1129779643&amp;do=diff</link>
        <description>Sony GVM-2020

Screen Size: 20 inches

Sync range: 50-100hz vertical, 15-36Khz horizontal

Sync type: composite or component

Inputs: 2 x Composite, 2 x S-Video, RGB (1 x 9pin, 5 x BNC), EGA/CGA digital RGB (via 9pin connector)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=horigcstick&amp;rev=1113411663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-04-14T02:01:03+09:00</dc:date>
        <title>horigcstick</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=horigcstick&amp;rev=1113411663&amp;do=diff</link>
        <description>Hori GameCube Soul Calibur Stick

General

A very competent little stick,  Nothing special in any way, just functional and comfortable.  And cheap!

What's inside?

It's very similar to home sticks internally - a giant PCB with the encoder on it also connects all the buttons, there's a stick and a couple of tiny PCBs for the start and Z buttons.  Nothing to it.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=howtosolder&amp;rev=1147298607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-05-11T07:03:27+09:00</dc:date>
        <title>howtosolder</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=howtosolder&amp;rev=1147298607&amp;do=diff</link>
        <description>This is how I solder. This works for me. I don't wreck things anymore, I don't lift pads off PCBs anymore, and I managed to stop having my soldering iron explode on me. That said I don't guarantee these techniques will work for you. I may be doing it wrong and you may think I'm a useless bumpkin for doing it this way, but fuggoff with your elitism. ;)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=hu6260_netlist&amp;rev=1161774131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-25T20:02:11+09:00</dc:date>
        <title>hu6260_netlist</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=hu6260_netlist&amp;rev=1161774131&amp;do=diff</link>
        <description>Hu6260 Netlist

Conventions used

Throughout this page you'll find abbreviations and shorthand terms for a lot of connections.  Here's a guide:
 Short  Long  Short  Long   Dxx    Data (number)    Axx    Address (number)    /WR    Write Enable     /OE    Output Enable    /CE    Chip Enable    NC    Not Connected    I/O    Input/Output    RAxx    RAM pin#  
The Netlist
 Hu 6260 - Video   Pin    Title	    Hu6280	    Exp Bus    	HuCard Port	     Hu6270	    Notes			    01	    +5v	    		    		    			 …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=hu6270_netlist&amp;rev=1161774249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-25T20:04:09+09:00</dc:date>
        <title>hu6270_netlist</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=hu6270_netlist&amp;rev=1161774249&amp;do=diff</link>
        <description>HU 6270 Netlist

Conventions used

Throughout this page you'll find abbreviations and shorthand terms for a lot of connections.  Here's a guide:
 Short  Long  Short  Long   Dxx    Data (number)    Axx    Address (number)    /WR    Write Enable     /OE    Output Enable    /CE    Chip Enable    NC    Not Connected    I/O    Input/Output    RAxx    RAM pin#  
The Netlist
  Hu6270 - Graphics  Pin     Title       Hu6280 Exp Bus  HuCard Port    	Hu6260	      	MiscIC    	Notes         01	              …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=hu6280_netlist&amp;rev=1161774424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-25T20:07:04+09:00</dc:date>
        <title>hu6280_netlist</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=hu6280_netlist&amp;rev=1161774424&amp;do=diff</link>
        <description>Hu6280 Netlist

Conventions used

Throughout this page you'll find abbreviations and shorthand terms for a lot of connections.  Here's a guide:
 Short  Long  Short  Long   Dxx    Data (number)    Axx    Address (number)    /WR    Write Enable     /OE    Output Enable    /CE    Chip Enable    NC    Not Connected    I/O    Input/Output    RAxx    RAM pin#  
Hu6280 Netlist
 Hu6280 - CPU + Sound   Pin	    Title	    Hu6260	    Exp Bus	    	HuCard Port	    Hu6270	   	Notes		    01	    A5		    		    B1…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=interwiki&amp;rev=1162209632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-30T21:00:32+09:00</dc:date>
        <title>interwiki</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=interwiki&amp;rev=1162209632&amp;do=diff</link>
        <description>Inter-wiki Linking

You can easily link to other wikis (and other sites) with a convenient shorthand.  Simply use the wiki abbreviation, a &gt; symbol, then the target page name.  For example:
[[ic&gt;start]]
This links to the insert credit wiki's start page    like so.  On the ic wiki you can link to the nfg wiki using the code nfg.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=magnavox_450&amp;rev=1186098716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-03T08:51:56+09:00</dc:date>
        <title>magnavox_450</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=magnavox_450&amp;rev=1186098716&amp;do=diff</link>
        <description>Magnavox CD-i 450 Power Pinout

The power supply uses an RJ45 just like an ethernet cable. 


  Pin    Function    1    Activate Power Supply    2    -5V    3    GND    4    +5V    5    GND    6    +5V    7    Regulation feedback from console    8    +5V  
To test the power supply 1 and 7 (grey and white wires) must by tied to +5V. Otherwise the +/- 5V lines will be inactive.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=matrix&amp;rev=1211523172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-05-23T15:12:52+09:00</dc:date>
        <title>matrix</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=matrix&amp;rev=1211523172&amp;do=diff</link>
        <description>Systems and available A/V outputs

2nd Gen Consoles:
  Output \ Console    Odyssey 2    Atari 2600    Atari 5200    Intellivision    Colecovision    Mono Audio    Mod    Mod     Mod    Mod    Mod    Stereo Audio        Mod        Mod        Composite Video    Mod    Mod        Mod    Mod    S-Video         Mod    Mod        Mod    Component Video                    On Video Chip  
3rd Gen Consoles:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=multisync_3d&amp;rev=1129779293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-20T12:34:53+09:00</dc:date>
        <title>multisync_3d</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=multisync_3d&amp;rev=1129779293&amp;do=diff</link>
        <description>NEC Multisync 3D

Screen Size: 13 inches

Scan Range: 15-38 kHz horizontal, 50-90 Hz vertical

Dot Pitch: 0.28mm

Sync type: composite or component</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=mvs_pause_switch&amp;rev=1136603797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-01-07T12:16:37+09:00</dc:date>
        <title>mvs_pause_switch</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=mvs_pause_switch&amp;rev=1136603797&amp;do=diff</link>
        <description>Pause Switch for Neo Geo MVS

Credit for this mod goes to hardMVS.
I have done this successfully on my MV1F board, the original author does this on a 4-slot board. It does not matter, as I believe this is possible on all MVS systems and maybe an AES even.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=networking&amp;rev=1216153985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-16T05:33:05+09:00</dc:date>
        <title>networking</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=networking&amp;rev=1216153985&amp;do=diff</link>
        <description>Networking

Information on the networking methods used by various game consoles.

	*  ComLynx</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=nfg_gamesx&amp;rev=1122778492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-07-31T11:54:52+09:00</dc:date>
        <title>nfg_gamesx</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=nfg_gamesx&amp;rev=1122778492&amp;do=diff</link>
        <description>Welcome to the NFG / GameSX wiki

I've maintained the GameSX archive of technical data for nearly a decade now (nine years, no shit) and if there's one thing I've learned it's that I can't be counted on to update the site or fix problems on a regular basis.  Hence, the wiki.  If you see a problem you want to fix, fix it.  If you have new data, post it.  Welcome, my friends, to the new GameSX.  Maybe - we'll see how it goes.  Remember that anyone can edit or delete these pages, so there's no scor…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcemembas128&amp;rev=1186532154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-08T09:15:54+09:00</dc:date>
        <title>pcemembas128</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcemembas128&amp;rev=1186532154&amp;do=diff</link>
        <description>Memory Base 128 Compatible Software List

The following games are known to be compatible with the Memory Base 128:
 Publisher  Title  AKA   NEC-HE  Emerald Dragon  エメラルドドラゴン   NEC-HE  Private Eye Dol   プライベート・アイ・ドル   NEC-HE  Magicool   マジクール    NEC-HE  Linda 3   リンダ3   Atlus  Shin Megami Tensei  真・女神転生   Artdink  Project A Train III  A.III.    Artdink  THE ATLAS    Artdink  Baseball (?)  栄冠は君に    Koei  Ghengis Kahn  蒼き狼と白き牝鹿 元朝秘史     Koei  Romance of 3 Kingdoms III   三国志III    Koei  Nobunaga's A…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcemousecompat&amp;rev=1125218532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-08-28T17:42:12+09:00</dc:date>
        <title>pcemousecompat</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcemousecompat&amp;rev=1125218532&amp;do=diff</link>
        <description>PC Engine Mouse Compatible Software

The following games are known to be compatible with the PC Engine Mouse:
 Publisher  Title   NEC Avenue  同級生    NEC-HE  Vasteel 2	    NEC-HE  Brandish    NEC-HE  Princess Maker 2    TIM  初恋物語    Artdink  A.III.    Artdink  THE ATLAS    Artdink  栄冠は君に    Sun Denshi  Lemmings    Konami  Tokimeki Memorial</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcenetlist&amp;rev=1161774101&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-25T20:01:41+09:00</dc:date>
        <title>pcenetlist</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcenetlist&amp;rev=1161774101&amp;do=diff</link>
        <description>PC Engine Chip Pinouts

This data was taken from numerous places.  Special thanks to the usual PCE crew: Chris Covell, bt garner, Joann, and also to Backup Technik/GameLab magazine, from which I occasionally learned something new.

Conventions used

Throughout these pages you'll find abbreviations and shorthand terms for a lot of connections.  Here's a guide:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcengine&amp;rev=1129693282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-19T12:41:22+09:00</dc:date>
        <title>pcengine</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcengine&amp;rev=1129693282&amp;do=diff</link>
        <description>PC Engine Info Centre

There's a lot to know about the PC Engine.  

Systems Information

	*  PC Engine Hardware - includes release dates and part numbers

Technical Information

	*  PC Engine Power Supplies - Vots, Amps and polarity for all models
	*  PC Engine Technical Info - Sprites, MHz and more
	*  Chip Pinouts - for the Hu6260, Hu6270 and Hu6280 ICs</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcepowersupplies&amp;rev=1161774495&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2006-10-25T20:08:15+09:00</dc:date>
        <title>pcepowersupplies</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcepowersupplies&amp;rev=1161774495&amp;do=diff</link>
        <description>PC Engine Power Supply List

The PC Engine family went through a lot of power supply revisions.  Different internal and external tip sizes, voltages and polarity.  Here's a list of the different models and settings.
 PC Engine Model  Voltage  Amps  Polarity  Part No.   PC Engine   9V    650mA    -   PAD-105 + PAD-106    CoreGrafx I+II   9V    800mA    -   PAD-105 + PAD-106    PC Engine Shuttle   9V    800mA    -   PAD-105 + PAD-106    SuperGrafx   9V    800mA    -   PAD-113    PC Engine GT   7V …</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcesixpadsoft&amp;rev=1125211992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-08-28T15:53:12+09:00</dc:date>
        <title>pcesixpadsoft</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcesixpadsoft&amp;rev=1125211992&amp;do=diff</link>
        <description>PC Engine 6-Button Compatible Software

The following games are known to take advantage of six-button PC Engine pads and joysticks:
 Publisher  Title   NEC-HE   STREET FIGHTER II Champion Edition   NEC-HE   Linda3   NEC-HE   Emerald Dragon   NEC-HE   Princess Maker 2   NEC Avenue   同級生   Intec   格闘覇王伝説アルガノス   Konami   Martial Champion  テイジエル販売   Advanced V.G.   Naxat   Super Real Mahjong P-II/III Custom   Naxat   Super Real Mahjong P-V Custom   Naxat   Mahjong Sword - Princess Quest Gaiden   Hud…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcesystems&amp;rev=1125196407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-08-28T11:33:27+09:00</dc:date>
        <title>pcesystems</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcesystems&amp;rev=1125196407&amp;do=diff</link>
        <description>PC Engine Systems

(Return to the PC Engine Wiki Page)

Hardware List

There are a lot of PC Engine platforms.
 System  Date  Price  Part No   PC Engine   1987/10/30    24,800    PI-TG001    PC-KD863G Monitor   1988/09/27    138,000        CD ROM2   1988/12/04    57,300    CDR-30(A)    CD ROM2 Interface Unit   1988/12/04             IFU-30(A)    X-1 Twin   1989/04/xx    89,800    CZ-830C    PC Engine Shuttle   1989/11/22    18,800    PI-TG5    CoreGrafx   1989/12/08    24,800    PI-TG3    SuperG…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcetechnical&amp;rev=1251220448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-08-26T02:14:08+09:00</dc:date>
        <title>pcetechnical</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcetechnical&amp;rev=1251220448&amp;do=diff</link>
        <description>PC Engine Technical Information

Technical specs

	*  CPU: Hu6280, a modified 65C02 running at 7.16 or 1.79 MHz
	*  Resolution: 
		*  X: variable, maximum of 512 (programmable in increments of 8 pixels)
		*  Y: variable, maximum of 242 (programmable in increments of 1 line)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=pcexe1apsoft&amp;rev=1245068100&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-15T21:15:00+09:00</dc:date>
        <title>pcexe1apsoft</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=pcexe1apsoft&amp;rev=1245068100&amp;do=diff</link>
        <description>PC Engine Games + The XE-1AP

The Micomsoft XE-1AP was a hand-held controller that had all the functionality of the massive Sharp/Micomsoft Cyber-Stick, released for the X68000, and compatible with the Fujitsu FM-Towns, MSX and Sega MegaDrive.  Looking a lot like a cross between a pre-historic Playstation controller and a frisbee, the pad offered one 2-axis analogue control and one single-axis analogue control, in addition to a half a dozen buttons and other features.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=play_nintendo_nes_games_on_playchoice_10&amp;rev=1120716617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-07-07T15:10:17+09:00</dc:date>
        <title>play_nintendo_nes_games_on_playchoice_10</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=play_nintendo_nes_games_on_playchoice_10&amp;rev=1120716617&amp;do=diff</link>
        <description>New Playchoice 10 BIOS v0.1 (190402) by Oliver Achten

----------

Description

----------

This new BIOS for the Nintendo Playchoice 10 allows the user to play NES games on the PC10 hardware by enabling the possibility to activate each of the 10 game channels, ignoring the hardware protection needed to run games on the original bios.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=power_pinouts&amp;rev=1186094084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-08-03T07:34:44+09:00</dc:date>
        <title>power_pinouts</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=power_pinouts&amp;rev=1186094084&amp;do=diff</link>
        <description>Power Pinouts

Consoles

PC Engine

	*  see this page

CD-i

	*  Magnavox 450

Computers

	* Power Pinouts

   Golden Image C64 Disk Drive

----------

Credits, external links, etc.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=ps2_slim_ide&amp;rev=1185782232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-07-30T16:57:12+09:00</dc:date>
        <title>ps2_slim_ide</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=ps2_slim_ide&amp;rev=1185782232&amp;do=diff</link>
        <description>TITLE

Adding an HDD to a slim PS2

we love this site :-)

SECTION TWO

As you might have noticed, the new slim PStwo has no HDD bay, so you can't use the HDD for games such as Final Fantasy XI and Street Fighter Alpha Collection (or those nifty backup programs.) This sucks, so a clever dude name Automan found the traces on the PStwo motherboard where the IDE interface is.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=psx_overclock&amp;rev=1171243870&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-02-12T10:31:10+09:00</dc:date>
        <title>psx_overclock</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=psx_overclock&amp;rev=1171243870&amp;do=diff</link>
        <description>TITLE

The Sony PlayStation CPU runs by default at ~33MHz, with this O/C mod you can take the CPU frequency to 40Mhz, enough for eliminating “CPU-intensive” slowdowns. However if you suck at soldering you could “brick” your PSX. Be careful.

SECTION ONE

Welcome to the Playstation overclocking guide! This guide will show you how to increase the overall performance of your Playstation and/or PSOne console. We will be performing this modification on a PSOne console, although the procedure is the s…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=scart2rgb&amp;rev=1130633536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-30T09:52:16+09:00</dc:date>
        <title>scart2rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=scart2rgb&amp;rev=1130633536&amp;do=diff</link>
        <description>Moved to scart2rgb</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=shift_registers_and_how_to_use_them_in_smart_ways&amp;rev=1120526736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-07-05T10:25:36+09:00</dc:date>
        <title>shift_registers_and_how_to_use_them_in_smart_ways</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=shift_registers_and_how_to_use_them_in_smart_ways&amp;rev=1120526736&amp;do=diff</link>
        <description>From: Thomas McGahee &lt;tom_mcgahee@sigmais.com&gt;
To: pic microcontroller discussion list &lt;PICLIST@MITVMA.MIT.EDU&gt;
Subject: Fr. Tom's Shift Register Tutorial
Date: Thursday, June 18, 1998 1:34 PM

Stewart,
I do not use Basic Stamps at all, but I do use shift registers with PICs. 
The info I will give is pretty much applicable to any kind of microcontroller,
and I have even used the techniques with IBM PC parallel ports when
necessary. You should be able to apply the info given to a Basic Stamp
with…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=snes2jamma&amp;rev=1245446373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-20T06:19:33+09:00</dc:date>
        <title>snes2jamma</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=snes2jamma&amp;rev=1245446373&amp;do=diff</link>
        <description>This is a standard US model Super Nintendo with the guts ripped out and replaced with JAMMA PCB playing gear.



The fan sucks the hot air created by the power supply and replaces it with cool goodness. Remember kids: Melting = bad!



Replaced the original ports with DB15 plugs wired to NEO GEO spec.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=software_hacking&amp;rev=1227660825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-26T09:53:45+09:00</dc:date>
        <title>software_hacking</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=software_hacking&amp;rev=1227660825&amp;do=diff</link>
        <description>*  GG
		*  gg2sms - Play gamegear games on SMS using patches for the games.


	*  Sega CD 
		*  Sega CD Transfer Suite - A couple of diffrent SegaCD utilities, allowing the testing of your programs on real hardware,by use of a cable, without the need to burn a CD.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-26T09:03:54+09:00</dc:date>
        <title>start</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff</link>
        <description>Welcome to NFG / GameSX

I've maintained the GameSX archive of technical data for nearly a decade now (nine years, no foolin') and if there's one thing I've learned it's that I can't be counted on to update the site or fix problems on a regular basis.  Hence, the new format.  If you see a problem you want to fix, fix it.  If you have new data, post it.  Welcome, my friends, to the new GameSX.  Maybe - we'll see how it goes.  Remember that anyone can edit or delete these pages, so there's no scor…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=stereo_sound_for_nes&amp;rev=1130633748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-30T09:55:48+09:00</dc:date>
        <title>stereo_sound_for_nes</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=stereo_sound_for_nes&amp;rev=1130633748&amp;do=diff</link>
        <description>Moved to stereo_sound_for_NES</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=the_rules&amp;rev=1196226835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-11-28T14:13:55+09:00</dc:date>
        <title>the_rules</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=the_rules&amp;rev=1196226835&amp;do=diff</link>
        <description>The Rules

Some rules of conduct for this wiki, site, and forum. This is my space and I intend to rule it with an iron hand. Follow these rules, and I won't have to get angry.  Remember that no one cares if you're pissed off, you can just leave and get on with your life, you don't have to let us know how pissy you can get.  ;)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000&amp;rev=1201613969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-29T22:39:29+09:00</dc:date>
        <title>x68000</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000&amp;rev=1201613969&amp;do=diff</link>
        <description>TITLE

The Sharp X68000 is a 68000-based computer released only in Japan.  It was made by Sharp's consumer electronics department (think: TVs, radios) and sold in the same stores that sold TVs, rather than in computer shops.  It was not a runaway success, but several hundred thousand units were sold and the game library boasts the greatest ratio of good:crap of any computer in Japan.  Read more...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=xbox_pcdvd&amp;rev=1244317779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-06-07T04:49:39+09:00</dc:date>
        <title>xbox_pcdvd</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=xbox_pcdvd&amp;rev=1244317779&amp;do=diff</link>
        <description>by anonymous , 3 July 2002

Introduction

The Xbox is connected to a DVD drive with a 12 pin 50-mil signal and power connector from the motherboard, in addition to the standard IDE connector. The signal and power connector is not a standard on PCs, so many of the signals the Xbox requires must be accessed from the internal PCB of the PC-DVD. Most PC-DVDs will require external logic to provide the required signals.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=xx&amp;rev=1128162743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2005-10-01T19:32:23+09:00</dc:date>
        <title>xx</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=xx&amp;rev=1128162743&amp;do=diff</link>
        <description>This is a test.  hardware_section

hardware_section

hardware_section

hardware_section

[test]</description>
    </item>
</rdf:RDF>

