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        <title>NFG Games + GameSX</title>
        <description></description>
        <link>http://www.gamesx.com/wiki/</link>
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       <dc:date>2010-03-14T12:11:09+09:00</dc:date>
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                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:date&amp;rev=1258450379&amp;do=diff"/>
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                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1257122103&amp;do=diff"/>
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        <title>NFG Games + GameSX</title>
        <link>http://www.gamesx.com/wiki/</link>
        <url>http://www.gamesx.com/wiki/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=controls:joysticks&amp;rev=1268118806&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-03-09T16:13:26+09:00</dc:date>
        <dc:creator>papa_november</dc:creator>
        <title>controls:joysticks</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=controls:joysticks&amp;rev=1268118806&amp;do=diff</link>
        <description>The GameSX Joystick Repository is a project I've been wanting to put together for a long time, but never really felt I had enough content to make it worthwhile.  With the wiki I think it's possible to start the project and let you, the users, contribute your knowledge and content for the benefit of all.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-28T03:29:00+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:micomsoft_xav-2s</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff</link>
        <description>Pictures:





----------




----------




----------




Enjoy!  More info to come...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T12:10:13+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:csy-2100</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff</link>
        <description>Features

	*  Converts RGBS to Component Video
	*  Composite Video can be used in leu of Composite Sync (SCART pin 20)
	*  Compatible with both arcade PCBs and consoles (e.g. SNES, Genesis, CPSII)
	*  Does not pass audio though the SCART connector to outputs (i.e. no audio outputs on RCAs).</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T01:34:28+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:pvm-2030</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff</link>
        <description>Monitor Summary

Coming Soon!

Action Shot!



Manual

Operating Instructions

RGB (CMPTR) Input Pinout


Pinout for DB-25 connector on the back of the PVM-2030

Pins highlighted in red are required when connecting an RGB source such as a SNES, ect...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-04T06:12:46+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>av:xbox360av - Removed spam</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff</link>
        <description>Xbox 360 AV Connector

Much like most post-Dreamcast consoles, the 360 has variable outputs depending on the status of the SELECT pins.  Some pins are always the same (digital audio) but others may be changed, enabled or disabled depending on the cable's SELECT status.  The select pins are usually called ID1 -  ID3, and those names are maintained here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=ps2psxlcd:sony_psx_screen_on_ps2_info&amp;rev=1264465643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-26T09:27:23+09:00</dc:date>
        <dc:creator>Simon Allan</dc:creator>
        <title>ps2psxlcd:sony_psx_screen_on_ps2_info</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=ps2psxlcd:sony_psx_screen_on_ps2_info&amp;rev=1264465643&amp;do=diff</link>
        <description>A common problem with creating portable PSTwo systems is that the screen turns green after 20 or 30 minutes.  There is now a permanent fix.

The short:  
Lift the lower end of each of the CV53, CV54, and CV55 SMD caps on the PSOne LCD board.  
Connect the R G and B inputs directly to the lower end of these caps, with CV53 to Red, CV54 to Green, and CV55 to Blue.  
This bypasses a bunch of extra circuitry, which presumably causes the green tint effect.
Enjoy!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-26T09:03:54+09:00</dc:date>
        <dc:creator>Simon Allan</dc:creator>
        <title>start - old revision restored</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff</link>
        <description>Welcome to NFG / GameSX


I've maintained the GameSX archive of technical data for nearly a decade now (nine years, no foolin') and if there's one thing I've learned it's that I can't be counted on to update the site or fix problems on a regular basis.  Hence, the new format.  If you see a problem you want to fix, fix it.  If you have new data, post it.  Welcome, my friends, to the new GameSX.  Maybe - we'll see how it goes.  Remember that anyone can edit or delete these pages, so there's no sco…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:fc-14&amp;rev=1262288184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-01T04:36:24+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:fc-14</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:fc-14&amp;rev=1262288184&amp;do=diff</link>
        <description>Multi-Format RGB/S/HV to Component (YUV) Video Format Converter


Example of Conversion:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:formatting_a_hard_drive&amp;rev=1261467008&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-22T16:30:08+09:00</dc:date>
        <dc:creator>trap15</dc:creator>
        <title>x68000:formatting_a_hard_drive - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:formatting_a_hard_drive&amp;rev=1261467008&amp;do=diff</link>
        <description>Formatting a hard drive can be very confusing if you cannot read kanji. Once you execute FORMAT.X from the command line, you will be presented with a text-based interface. For formatting a SASI hard drive, choose the second option in this first menu. If you have multiple SASI hard drives connected, you will then be presented with a small dialog to choose which hard drive to format. Just choose the appropriate one. Now you'll be dropped into a menu that is completely in kanji. Choose the fourth o…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nes_rgb_amplifier&amp;rev=1260567419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-12T06:36:59+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:nes_rgb_amplifier</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nes_rgb_amplifier&amp;rev=1260567419&amp;do=diff</link>
        <description>ENJOY!!! ;-)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:av_mods&amp;rev=1260421821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-10T14:10:21+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:av_mods</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:av_mods&amp;rev=1260421821&amp;do=diff</link>
        <description>Most pre-NES consoles offered only RF output, and can be difficult to modify.  Almost every post-NES system had a wealth of video options, most offering at least composite video output, and many easily hacked to allow RGB output, and sometimes S-video.  On this page you'll find the GameSX library of video hacks - some useful, some trivial, and some downright evil.  All, however, will grant you better quality images than you're seeing now.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1260413104&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-10T11:45:04+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:n64rgb-amp</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1260413104&amp;do=diff</link>
        <description>Quality RGB output for NTSC (US/JP) Nintendo 64 is possible by building a simple video amplifier/driver based off of the NJM2267.  As a rule of thumb, only Nintendo 64 systems with serial numbers starting with NS1xxxxxxxx (US) or less than NUJ133xxxxx (JP) have the 'VDC-NUS' or 'VDC-NUS A' ICs that exposes RGB output for use in this mod.  Newer models use different ICs that cannot be tapped for RGB modification.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=controls:x686button&amp;rev=1259875359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-12-04T06:22:39+09:00</dc:date>
        <dc:creator>TheRogue</dc:creator>
        <title>controls:x686button</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=controls:x686button&amp;rev=1259875359&amp;do=diff</link>
        <description>X68000 Six-Button Controller

There aren't many games that support the six button controller for the X68000.  In fact, there's not even ten of them.  If you want to play some games to their fullest, however, you'll need more than the normal two buttons.  This page will show you how to do exactly that.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=imports:sega_saturn&amp;rev=1259234860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-26T20:27:40+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>imports:sega_saturn - Idiots.</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=imports:sega_saturn&amp;rev=1259234860&amp;do=diff</link>
        <description>Sega Saturn Import Mod

All Sega Saturns can be modified to play imported games from any region. Don't be afraid to open it up and have a look around, there's nothing to be scared of as long as you pay attention to what you're doing, don't force anything, and be keep all the screws!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:files:attrib&amp;rev=1258451931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:58:51+09:00</dc:date>
        <title>human68k_manual:files:attrib - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:files:attrib&amp;rev=1258451931&amp;do=diff</link>
        <description>ATTRIB


Changes the attributes of a file.

Usage: ATTRIB &lt;option&gt; filename

Example:
ATTRIB +R info.txt
will make info.txt a read-only file. To make a file read/write use –R e.g.
ATTRIB -R info.txt

Use +H to make a file hidden and –H to make a file unhidden.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file&amp;rev=1258451926&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:58:46+09:00</dc:date>
        <title>human68k_manual:file</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file&amp;rev=1258451926&amp;do=diff</link>
        <description>Human68k FILE Commands

	*  ATTRIB</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk:sys&amp;rev=1258451828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:57:08+09:00</dc:date>
        <title>human68k_manual:disk:sys - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk:sys&amp;rev=1258451828&amp;do=diff</link>
        <description>SYS


SYS copies system files from one disk to another, just as in MS-DOS.

So with a system disk in the A drive, the command SYS B: at the A: prompt will transfer the system files from the disk in drive A to that in B.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk&amp;rev=1258451809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:56:49+09:00</dc:date>
        <title>human68k_manual:disk</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk&amp;rev=1258451809&amp;do=diff</link>
        <description>Human68k DISK Commands

	*  CHKDSK
	*  SYS</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk:chkdsk&amp;rev=1258451706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:55:06+09:00</dc:date>
        <title>human68k_manual:disk:chkdsk - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:disk:chkdsk&amp;rev=1258451706&amp;do=diff</link>
        <description>CHKDSK


Checks your disks.

Using CHKDSK /A also checks subdirectories and gives a report on the sectors used.

CHKDSK /V does the same but does not give a report on sectors.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:date&amp;rev=1258450379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:32:59+09:00</dc:date>
        <title>human68k_manual:system:date</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:date&amp;rev=1258450379&amp;do=diff</link>
        <description>DATE

Used to set the current date.

Entering the command DATE without parameters will display the time as determined by the machine.

The DATE program will now wait for a new time to be entered. 

The date format is &lt;yyyy&gt;:&lt;mm&gt;:&lt;dd&gt;, where the year must be in the range 1980 – 2079.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:time&amp;rev=1258450201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:30:01+09:00</dc:date>
        <title>human68k_manual:system:time - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:time&amp;rev=1258450201&amp;do=diff</link>
        <description>TIME


Used to set the current time.

Entering the command TIME without parameters will display the time as determined by the machine.

The TIME program will now wait for a new time to be entered.

The format is &lt;hh&gt;:&lt;mm&gt;:&lt;ss&gt;, and the 24-hour clock is used.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:switch&amp;rev=1258449919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:25:19+09:00</dc:date>
        <title>human68k_manual:system:switch</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:switch&amp;rev=1258449919&amp;do=diff</link>
        <description>SWITCH

The SWITCH program is an important part of the Human68k operating system, especially as it's necessary to set the amount of memory installed in the machine. So I decided to translate the different options available.

To start SWITCH, simply enter SWITCH at the command line. Provided the program is present and the PATH is set correctly (which should be the case if booting from system disks), the SWITCH program will open.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:speed&amp;rev=1258449872&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-17T18:24:32+09:00</dc:date>
        <title>human68k_manual:system:speed</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:speed&amp;rev=1258449872&amp;do=diff</link>
        <description>SPEED

SPEED sets up the RS232 communications port.

Entering SPEED without parameters at the command line will open the SPEED program from which the user can determine the desired parameters.

From left to right, they are:
Baud Rate – Data bits – Parity – Stop bits – Flow Control</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:lm1881&amp;rev=1258188741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-14T17:52:21+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>av:lm1881 - old revision restored</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:lm1881&amp;rev=1258188741&amp;do=diff</link>
        <description>LM1881 Sync Separator

A lot of consoles do not offer composite sync, only composite video.  C-video carries the C-sync information, along with a lot of extra crap many monitors don't need, and the result is an unstable display or a completely blank display.  The LM1881 is a cheap ($3) chip that takes a C-vid signal and strips out the unecessary video data, resulting in a clean composite sync signal suitable for most monitors.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:g2420hd&amp;rev=1257122820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-02T09:47:00+09:00</dc:date>
        <dc:creator>papa_november</dc:creator>
        <title>av:g2420hd</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:g2420hd&amp;rev=1257122820&amp;do=diff</link>
        <description>This LCD monitor is capable of displaying RGB over the VGA port, even though the official specifications say otherwise.

Official product page is here:
&lt;http://www.benq.com/products/LCD/?product=1514&amp;page=specifications&gt;</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:combo&amp;rev=1257122209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-02T09:36:49+09:00</dc:date>
        <dc:creator>papa_november</dc:creator>
        <title>av:combo</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:combo&amp;rev=1257122209&amp;do=diff</link>
        <description>*  Acer 15P
	*  Acer 7015
	*  Adara AML-1402
	*  Amazing Tech MS-8431
	*  AOC CM-324
	*  AOC CM-326
	*  Aydin Ranger 5015LP
	*  Aydin Ranger 5021
	*  BenQ G2420HD
	*  Carroll Touch CT1381A
	*  Commodore 1960
	*  Compeq CT-1458
	*  Compeq CT-1958
	*  Conrac 7126S
	*  Conrac 7211
	*  Conrac 7214
	*  Conrac 7241
	*  Conrac 9250
	*  Conrac Auto-Trak 714
	*  Conrac Auto-Trak 9250
	*  Cordata CMC-1500BF
	*  CTX CVS-3436 (cvp-3436
	*  CTX Multiscan 3436
	*  Darius Technology TSM-1431
	*  Electrohome EC…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1257122103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-11-02T09:35:03+09:00</dc:date>
        <dc:creator>papa_november</dc:creator>
        <title>av:dreamcastav - fukken spammers</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1257122103&amp;do=diff</link>
        <description>Dreamcast AV Connector

The Dreamcast connector is a wild, multi-functioned beast.  It offers several outputs in the default configuration (Composite and S-Video), and can output two kinds of 15kHz RGB (SCART), as well as 31kHz RGB (VGA) when the proper mode is selected.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:timer&amp;rev=1256789668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-29T13:14:28+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:timer - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:timer&amp;rev=1256789668&amp;do=diff</link>
        <description>TIMER

機能

時刻の表示・アラームのセット

書式

	*  TIMER {/ON[(番号)]|/OFF}
	*  TIMER /A (時刻) (ファイル名)
	*  TIMER /D (時刻) (ファイル名)
	*  TIMER /T (時刻) (テレビ制御文字)
	*  TIMER /L
	*  TIMER /K (番号)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:ver&amp;rev=1256788831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-29T13:00:31+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:ver - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:ver&amp;rev=1256788831&amp;do=diff</link>
        <description>VER

機能

システムのバージョンの表示

書式

VER

備考

内部コマンド 

解説

Human68kのバージョンを確認できます。


VER

とコマンド単体を入力すると、


Human68k version *.**

(*はバージョン番号が入ります。)</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:his&amp;rev=1256771277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-29T08:07:57+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:his - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:his&amp;rev=1256771277&amp;do=diff</link>
        <description>ＨＩＳ

機能

ヒストリ(コマンド履歴)の表示

書式

HIS [(開始行)][,(終了行)][/B]

備考

内部コマンド

解説

Human68kが起動されてから今までのコマンド実行履歴を表示します。

一番左が行番号で続いて入力されたコマンドが表示されます。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastseek&amp;rev=1256771059&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-29T08:04:19+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:fastseek - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastseek&amp;rev=1256771059&amp;do=diff</link>
        <description>FASTSEEK

機能

デバイスの管理領域サイズの設定

書式

FASTSEEK [管理領域サイズ] [パラメータ]

備考

外部コマンド 

解説

簡単に言うならばディスクキャッシュです。ＯＳのFAT管理をこのコマンドで確保したバッファ内で行い、ディスクアクセスの回数を減らすことで処理の高速化をはかります。バッファにはメインメモリが割り当てられます。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastopen&amp;rev=1256770587&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-29T07:56:27+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:fastopen - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastopen&amp;rev=1256770587&amp;do=diff</link>
        <description>FASTOPEN

機能

ファイル名の管理環境設定

書式

FASTOPEN [ネームバッファ数] [パラメータ]

備考

外部コマンド 

解説

　簡単に言うならばディスクキャッシュです。ＯＳのディレクトリ管理をこのコマンドで確保したバッファ内で行い、ディスクアクセスの回数を減らすことで処理の高速化をはかります。バッファにはメインメモリが割り当てられます。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastio&amp;rev=1256711067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-10-28T15:24:27+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:system:fastio - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:system:fastio&amp;rev=1256711067&amp;do=diff</link>
        <description>FASTIO

機能

Ｉ／Ｏ関連の高速化

書式

FASTIO [キャッシュバッファ容量] [パラメータ]

備考

外部コマンド 

解説

簡単に言うならばディスクキャッシュです。一度アクセスしたディスクのデーターをキャッシュ（メインメモリが割り当てられる）に記憶しておき、ディスクアクセスの回数を減らすことで処理の高速化をはかります。</description>
    </item>
</rdf:RDF>
