<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://www.gamesx.com/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://www.gamesx.com/wiki/feed.php">
        <title>NFG Games + GameSX</title>
        <description></description>
        <link>http://www.gamesx.com/wiki/</link>
        <image rdf:resource="http://www.gamesx.com/wiki/lib/images/favicon.ico" />
       <dc:date>2010-09-06T21:41:27+09:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine&amp;rev=1281690481&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc:ed&amp;rev=1281372117&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc&amp;rev=1281371036&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=x68000:human68k_manual&amp;rev=1281370910&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:fc&amp;rev=1281003594&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:move&amp;rev=1281003273&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copyall&amp;rev=1281002933&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copy&amp;rev=1280999257&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:attrib&amp;rev=1280998737&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:bind&amp;rev=1280998284&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file&amp;rev=1280998139&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:files:attrib&amp;rev=1280997901&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:g7000_av&amp;rev=1277848257&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=x68000:x68000&amp;rev=1277810468&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1275405013&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:vdigi_wii_hdmi&amp;rev=1274194827&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:av_converters&amp;rev=1274194752&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xrgb-3&amp;rev=1274114385&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files&amp;rev=1273020453&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1272404597&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=x68000:advanced_floppy_driver_repair&amp;rev=1272351849&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:gamecube_rgb&amp;rev=1272039640&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:nintendodigitalav&amp;rev=1271669151&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:nintendomultiav&amp;rev=1271266404&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=controls:joysticks&amp;rev=1268118806&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=ps2psxlcd:sony_psx_screen_on_ps2_info&amp;rev=1264465643&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://www.gamesx.com/wiki/lib/images/favicon.ico">
        <title>NFG Games + GameSX</title>
        <link>http://www.gamesx.com/wiki/</link>
        <url>http://www.gamesx.com/wiki/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine&amp;rev=1281690481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-13T18:08:01+09:00</dc:date>
        <dc:creator>eidis</dc:creator>
        <title>x68000:hard_drive_on_sasi_machine</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:hard_drive_on_sasi_machine&amp;rev=1281690481&amp;do=diff</link>
        <description>The story of X68000 SASI and massive hard drive

Using a SCSI to IDE adaptor to run IDE drives on X68000 hardware.  

Four devices are detailed below: 

	*  I-O Data IDSC21-E
	*  Yamaha V769970 
	*  Acard AEC-7720U
	*  I-O Data R-IDSC-E/R 

All were tested on an ACE-HD system, but all X68000 should be the same.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc:ed&amp;rev=1281372117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-10T01:41:57+09:00</dc:date>
        <dc:creator>JackLeather</dc:creator>
        <title>human68k_manual:misc:ed</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc:ed&amp;rev=1281372117&amp;do=diff</link>
        <description>How to use ED.X on the X68000 (for those who can't read Kanji, or if you're plain lazy.)

F Key functions

Key.....Function

F1......Top of File

F2......Bottom of File

F3......Find and Replace All (From cursor position to end of file)

F4......Find</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc&amp;rev=1281371036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-10T01:23:56+09:00</dc:date>
        <dc:creator>JackLeather</dc:creator>
        <title>human68k_manual:misc - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:misc&amp;rev=1281371036&amp;do=diff</link>
        <description>*  ED</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:human68k_manual&amp;rev=1281370910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-10T01:21:50+09:00</dc:date>
        <dc:creator>JackLeather</dc:creator>
        <title>x68000:human68k_manual</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:human68k_manual&amp;rev=1281370910&amp;do=diff</link>
        <description>Human68k Manual

Many of these commands are more or less identical to their DOS counterparts.  In fact, it and my IBM DOS 4.0J manual look more or less identical.  


	*  CONFIG.SYS
	*  Command Reference:
		*  System
		*  Disk
		*  Directory
		*  File
		*  Filter
		*  Batch
		*  Misc
		*  Japanese Language</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:fc&amp;rev=1281003594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T19:19:54+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:fc - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:fc&amp;rev=1281003594&amp;do=diff</link>
        <description>COPY

機能

ファイル内容の比較

書式

FC (ファイル名)(ファイル名2)[/A] [/B] [/W] [/C] [/n] [/T(タブラカム)] [/L(最大数)] [/(一致行数)]

備考

外部コマンド 

解説

二つのファイルを比較します。異なる部分は表示されます。特に指定しない場合は自動的にアスキー比較で実行されます。但しファイルの拡張子がX,R,Z,SYS,O,Aの場合は自動的にバイナリー比較で行われます。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:move&amp;rev=1281003273&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T19:14:33+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:move - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:move&amp;rev=1281003273&amp;do=diff</link>
        <description>COPY

機能

ファイルの移動

書式

MOVE {(d:)｜(パス名)｜(ファイル名)} [(パス名２)]

備考

外部コマンド 

解説

　　指定したファイルを任意の場所へ移動します。ワイルドカードが使えるので複薄宇野ファイルの同時移動も可能です。ディレクトリ単位でも移動可能です。但し、読み出し専用ファイル、またはシステム属性のファイルは移動できません。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copyall&amp;rev=1281002933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T19:08:53+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:copyall - Fixed</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copyall&amp;rev=1281002933&amp;do=diff</link>
        <description>COPYALL

機能

ﾌｧｲﾙ及びﾃﾞｨﾚｸﾄﾘのｺﾋﾟｰ

書式

COPYALL [/D] [/T|/N] [/U] [/V] [/S] [/(D1:)] [(ﾊﾟｽ名1)] (ﾌｧｲﾙ名1) {(d2:) | (ﾊﾟｽ名2)}

備考

外部コマンド

解説

　BACKUPコマンドがシステム全体のバックアップを目的とするのに対し、COPYALLコマンドはファイル・ディレクトリ単位でのバックアップを目的とします。 スイッチの指定により、ファイルの日付等で選択的にコピーをすることが出来ます。…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copy&amp;rev=1280999257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T18:07:37+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:copy - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:copy&amp;rev=1280999257&amp;do=diff</link>
        <description>COPY

機能

ファイルのコピー・連結

書式

COPY {(d:)|(コピー元パス名)|(コピー元ファイル名)} {(d:)|(コピー先パス名)|(コピー先ファイル名)} [/V] [/Q] [/B]

備考

内部コマンド

解説

ファイル及びディレクトリ単位でコピーを行います。パス名やファイル名を指定する時に、カレントディレクトリ内のファイル操作であれば、ドライブ名やパス名を省略することができます。</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:attrib&amp;rev=1280998737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T17:58:57+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:attrib - Added correct Japanese text.</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:attrib&amp;rev=1280998737&amp;do=diff</link>
        <description>ATTRIB


Changes the attributes of a file.

Usage: ATTRIB &lt;option&gt; filename

Example:
ATTRIB +R info.txt
will make info.txt a read-only file. To make a file read/write use –R e.g.
ATTRIB -R info.txt

Use +H to make a file hidden and –H to make a file unhidden.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:bind&amp;rev=1280998284&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T17:51:24+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file:bind - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file:bind&amp;rev=1280998284&amp;do=diff</link>
        <description>ＣＯＭＭＡＮＤ

機能

オーバーレイＸファイルの作成・変更

書式

BIND [O](作成するファイル名)(ファイル名)[(ファイル名)･･･][/D|/X|/L][/T(パス名)]

備考

外部コマンド

解説

実行ファイルである、拡張子が”．Ｘ”になっている複数のＸファイルを結合してオーバーレイＸファイルと言うのを作成します。
以下私の知識不足のためマニュアルより抜粋
”オーバーレイＸファイルとは使用可能なメモリサイズに対してプログラムやデータのザイズが大きいときに使用されるものです。
　たとえばＴＥＳＴ．Ｘというプログラムを実行するためには８００Ｋバイトのメモリが必要というときに、使用可能なメモリが５００Ｋバイトしかない場合、メモリ不足でこのままでは実行できません。そこで、プログラムを作成するときに、一つのメインプログラムと複数のサブプログラムに分けて作成し、実行するときは、必要なサブプログラムをそのつどディスクから読み込んで実行するようにします。こうするとメモリが少なくても大きなプログラムを実行することが出来るようになります。
　ところが、このようなプログラムを作るため…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file&amp;rev=1280998139&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T17:48:59+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:file - Added rest of FILE commands</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:file&amp;rev=1280998139&amp;do=diff</link>
        <description>Human68k FILE Commands

	*  ATTRIB
	*  BIND
	*  COPY
	*  COPYALL 
	*  DEL (ERASE) 
	*  DUMP
	*  FC
	*  MOVE
	*  REN (RENAME)
	*  TYPE
	*  VERIFY</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=human68k_manual:files:attrib&amp;rev=1280997901&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-08-05T17:45:01+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>human68k_manual:files:attrib - Tweaked formatting</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=human68k_manual:files:attrib&amp;rev=1280997901&amp;do=diff</link>
        <description>ATTRIB


Changes the attributes of a file.

Usage: ATTRIB &lt;option&gt; filename

Example:
ATTRIB +R info.txt
will make info.txt a read-only file. To make a file read/write use –R e.g.
ATTRIB -R info.txt

Use +H to make a file hidden and –H to make a file unhidden.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:g7000_av&amp;rev=1277848257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-30T06:50:57+09:00</dc:date>
        <title>av:g7000_av</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:g7000_av&amp;rev=1277848257&amp;do=diff</link>
        <description>Picture of G7000 internals



Verify that the main board looks similar to the one pictured above.

Video system

Video is generated by IC652, the Intel 8245 video processor. Video output is digital RGB: Red, Green, Blue, and Luma (intensity). These signals go the IC679, an unnamed PAL video encoder IC. A composite video signal is output on pin 5, goes through variable resistor R748 and proceeds to the RF modulator. See Video G7000 Schematics for more information.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:x68000&amp;rev=1277810468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-29T20:21:08+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>x68000:x68000 - Fixed links</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:x68000&amp;rev=1277810468&amp;do=diff</link>
        <description>Sharp X68000 Computer

The Sharp X68000 is a 68000-based computer released only in Japan.  It was made by Sharp's consumer electronics department (think: TVs, radios) and sold in the same stores that sold TVs, rather than in computer shops.  It was not a runaway success, but several hundred thousand units were sold and the game library boasts the greatest ratio of good:crap of any computer in Japan.  Read more...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1275405013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-02T00:10:13+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:n64rgb-amp</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:n64rgb-amp&amp;rev=1275405013&amp;do=diff</link>
        <description>High quality RGB output from early NTSC (US/JP) Nintendo 64 systems is possible by building a simple video amplifier/driver based off of the NJM2267.  As a rule of thumb, only Nintendo 64 systems with serial numbers starting with NS1xxxxxxxx (US) or NUJ133xxxxx (JP) have the 'VDC-NUS' or 'VDC-NUS A' ICs that exposes RGB output for use in this mod.  Newer models use different ICs that cannot be tapped for RGB modification.  Visit this thread for a serial number/RGB compat cross reference list.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:vdigi_wii_hdmi&amp;rev=1274194827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-19T00:00:27+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:vdigi_wii_hdmi - created</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:vdigi_wii_hdmi&amp;rev=1274194827&amp;do=diff</link>
        <description>Comparison Shot:</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:av_converters&amp;rev=1274194752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-18T23:59:12+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:av_converters</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:av_converters&amp;rev=1274194752&amp;do=diff</link>
        <description>AV Converters

RGB (Chroma) Encoders

RGB (Chroma) encoders create s-video or composite video from RGB.  Most post-NES/Famicom consoles have one inside, though many (like the GameCube and PCEngine) use a dedicated encoder that cannot be separated from the machine.  The most common encoders are from Sony, the CXA series powered just about every pre-Dreamcast system.  The CXA1145 didn't offer real S-video, but the CXA1645 and CXA2075 did (see Micomsoft XMD-3).  The last chip, the CXA2075, is the b…</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xrgb-3&amp;rev=1274114385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-18T01:39:45+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:micomsoft_xrgb-3</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xrgb-3&amp;rev=1274114385&amp;do=diff</link>
        <description>Successor to the XRGB-2+. Preview spec sheet is available here.


Example of a SNES (rev 2) via RGB in B0 mode @ 1920×1080 (XBR8 PC Input):</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files&amp;rev=1273020453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-05T09:47:33+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files - Formatted, fixed, etc.</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:sxsi_disk_image_with_games_and_lots_of_mdx_files&amp;rev=1273020453&amp;do=diff</link>
        <description>Here is the result of many days spent as a gratitude to my X68000 for being a so much fun system to use. Domo arigato Mr.Roboto. Without any further ado I proudly present to you my compilation of Games and MDX (music files) as a hard disk image. It can be used with emulators and even restored to physical disk and then used on a real X68000.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1272404597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-28T06:43:17+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>av:dreamcastav - old revision restored</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:dreamcastav&amp;rev=1272404597&amp;do=diff</link>
        <description>Dreamcast AV Connector

The Dreamcast connector is a wild, multi-functioned beast.  It offers several outputs in the default configuration (Composite and S-Video), and can output two kinds of 15kHz RGB (SCART), as well as 31kHz RGB (VGA) when the proper mode is selected.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=x68000:advanced_floppy_driver_repair&amp;rev=1272351849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-27T16:04:09+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>x68000:advanced_floppy_driver_repair - Cleaned up text.</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=x68000:advanced_floppy_driver_repair&amp;rev=1272351849&amp;do=diff</link>
        <description>X68000 Floppy Drive Capacitor Replacement

The original capacitors in the X68000 floppy drives will, given enough time, dry up and cease to function properly.  This is not a problem unique to these drives, most electrolytic capacitors will similarly fail eventually.  This guide will show you how to replace capacitors in ACE HD floppy drives.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:gamecube_rgb&amp;rev=1272039640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-24T01:20:40+09:00</dc:date>
        <title>av:gamecube_rgb</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:gamecube_rgb&amp;rev=1272039640&amp;do=diff</link>
        <description>This page is designed to show you how to convert the Nintendo GameCube Component Video Cable for RGB use.

In addition to tweaking the chip inside the cable to make it output RGB this page will show you how to switch out the standard cable with a HD-15 monitor cable like the one shown below.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nintendodigitalav&amp;rev=1271669151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-19T18:25:51+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>av:nintendodigitalav - old revision restored</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nintendodigitalav&amp;rev=1271669151&amp;do=diff</link>
        <description>Nintendo GameCube Digital AV Connector

The DigitalAV connector carries digital sound and digital component video.  Neither signal is useful by itself; the Nintendo component cable converts the digital to analogue component, and a chip is required to convert the digital audio to a usable format (TOSlink, etc).  Special thanks to Oscar for this information.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:nintendomultiav&amp;rev=1271266404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-04-15T02:33:24+09:00</dc:date>
        <title>av:nintendomultiav</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:nintendomultiav&amp;rev=1271266404&amp;do=diff</link>
        <description>SNES/N64/GameCube MultiAV connector


Cable:



Console: 12-pin male 0.1”-spaced dual-sided card edge connector



Motherboard Pinout:




Note that Pin 3 can be either C-Sync or +12V depending on the consoles region (NTSC or PAL).

[Picture taken from an N64 motherboard on which most signals are already labelled]</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=controls:joysticks&amp;rev=1268118806&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-03-09T16:13:26+09:00</dc:date>
        <dc:creator>papa_november</dc:creator>
        <title>controls:joysticks</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=controls:joysticks&amp;rev=1268118806&amp;do=diff</link>
        <description>The GameSX Joystick Repository is a project I've been wanting to put together for a long time, but never really felt I had enough content to make it worthwhile.  With the wiki I think it's possible to start the project and let you, the users, contribute your knowledge and content for the benefit of all.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-28T03:29:00+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:micomsoft_xav-2s</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:micomsoft_xav-2s&amp;rev=1267295340&amp;do=diff</link>
        <description>Pictures:





----------




----------




----------




Enjoy!  More info to come...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T12:10:13+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:csy-2100</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:csy-2100&amp;rev=1266030613&amp;do=diff</link>
        <description>Features

	*  Converts RGBS to Component Video
	*  Composite Video can be used in leu of Composite Sync (SCART pin 20)
	*  Compatible with both arcade PCBs and consoles (e.g. SNES, Genesis, CPSII)
	*  Does not pass audio though the SCART connector to outputs (i.e. no audio outputs on RCAs).</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-13T01:34:28+09:00</dc:date>
        <dc:creator>RGB32E</dc:creator>
        <title>av:pvm-2030</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:pvm-2030&amp;rev=1265992468&amp;do=diff</link>
        <description>Monitor Summary

Coming Soon!

Action Shot!



Manual

Operating Instructions

RGB (CMPTR) Input Pinout


Pinout for DB-25 connector on the back of the PVM-2030

Pins highlighted in red are required when connecting an RGB source such as a SNES, ect...</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-04T06:12:46+09:00</dc:date>
        <dc:creator>Lawrence</dc:creator>
        <title>av:xbox360av - Removed spam</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=av:xbox360av&amp;rev=1265231566&amp;do=diff</link>
        <description>Xbox 360 AV Connector

Much like most post-Dreamcast consoles, the 360 has variable outputs depending on the status of the SELECT pins.  Some pins are always the same (digital audio) but others may be changed, enabled or disabled depending on the cable's SELECT status.  The select pins are usually called ID1 -  ID3, and those names are maintained here.</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=ps2psxlcd:sony_psx_screen_on_ps2_info&amp;rev=1264465643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-26T09:27:23+09:00</dc:date>
        <dc:creator>tertiumsquid</dc:creator>
        <title>ps2psxlcd:sony_psx_screen_on_ps2_info</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=ps2psxlcd:sony_psx_screen_on_ps2_info&amp;rev=1264465643&amp;do=diff</link>
        <description>A common problem with creating portable PSTwo systems is that the screen turns green after 20 or 30 minutes.  There is now a permanent fix.

The short:  
Lift the lower end of each of the CV53, CV54, and CV55 SMD caps on the PSOne LCD board.  
Connect the R G and B inputs directly to the lower end of these caps, with CV53 to Red, CV54 to Green, and CV55 to Blue.  
This bypasses a bunch of extra circuitry, which presumably causes the green tint effect.
Enjoy!</description>
    </item>
    <item rdf:about="http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-26T09:03:54+09:00</dc:date>
        <dc:creator>tertiumsquid</dc:creator>
        <title>start - old revision restored</title>
        <link>http://www.gamesx.com/wiki/doku.php?id=start&amp;rev=1264464234&amp;do=diff</link>
        <description>Welcome to NFG / GameSX


I've maintained the GameSX archive of technical data for nearly a decade now (nine years, no foolin') and if there's one thing I've learned it's that I can't be counted on to update the site or fix problems on a regular basis.  Hence, the new format.  If you see a problem you want to fix, fix it.  If you have new data, post it.  Welcome, my friends, to the new GameSX.  Maybe - we'll see how it goes.  Remember that anyone can edit or delete these pages, so there's no sco…</description>
    </item>
</rdf:RDF>
