Forum member RGB32E has written up a new RGB amp
for N64 and PC Engine systems (and it'll work on a NES too, if you have an RGB chip installed).
He suggests this mod should supersede the old one, as it works better and doesn't rely on flaky parts.
Forum member ulao
says he's cracked the Saturn Analogue Pad protocol
Bloody good work. =D
Forum member Tiido has created a new crystal-clear audio amp for the Genesis/MegaDrive (model 2) to create what he says is clearer audio than the standard machine. Check it out!
As seen in the forum
, it seems that my ten-year-old SNES2 RGB mod was not working for everyone, and a new one was posted on the wiki.
Here it is!
I've added the X68000 dual D-pad controller
schematic to the wiki. This unique pad uses a 74157 chip to provide two d-pads for Crazy Climber and Libble Rabble.
I've also put together an Xbox 360 pad mod
so I could use my old Atari joysticks to play Pac Man Championship Edition. It works perfectly and makes a lot of 360 2D games WAY more fun. (Hey microsoft, your D-pad sucks!)
Also updated or added the following:
PC Engine Controller Schematic
Megadrive/Genesis 3-button Controller Schematic
As usual, most of the action is on The Forum
Forum regulars viletim
have been very busy lately. In no particular order they've added to the wiki:
* PAL Intellivision AV mod
* Colecovision AV mod
* Philips G7000 Videopac AV mod
* Dreamcast Controller Fuse Repair
* SNES SP/DIF Digital Audio mod
* Dreamcast Digital Audio Mod
* Saturn Digital Audio Mod
* Dreamcast 480i/480p SCART cable
There's a lot more, like this fantastic mod matrix
. Check out the wiki changelog
for way more mods and information!
This site really needs an RSS feed...
Thanks to forum members RGB32E and dustinh2k there is now a Wii AV pinout
on the wiki
. It's not complete yet - five pins are still unknown, but odds are good that they're RGB. If you know anything we don't, leave a note on the forum
(no registration required!).
I've fixed an old, long-standing error in the Japanese Computer 15-pin
video connector. There are significant differences between the X68000 and PC-9801, and FM Towns. Sorry if your monitor blew up 'cause of me.
I've also put together a brief page on adding power to RGB cables
that need it.
RobIvy has thrown a faster clock into his PCEngine and, apparently, it was a success
. Games run faster, but so does the sound. A marginal increase in speed reduces slowdown in some games without raising the pitch too much.
Following up on the well-received PCFX Disassembly
(did anyone even know it was there?) I've torn apart a Sharp X1 Twin
. This weird hybrid PC Engine/X1 computer, obviously never released outside Japan, should probably have never existed. I'm not sure why Sharp bothered, but then they were always into weird combo units. Enjoy!
Thanks to Charles MacDonald
I've updated the PCEngine Expansion Port
2Y.NET has been down for a few days now, and while I've no reason to believe it's permanent, it has caused nfg.2y.net to stop working. Because of this, I'm pleased to announce NFG Games now has a permanent home: NFGGames.com
So for the few of you who might come here wondering where NFG Games has gone, now you know.
A few updates for this Xmas:
There's an all-new RGB amp for Sega's Mark 3
for your enjoy.
Much new info has been added to the Japanese RGB-21 pinout page
, and a few tweaks and links have been applied to the Euro SCART page
Some other misc info has been added or created:
Sony's CXA chroma encoders
Micomsoft's X-RGB series
Comparison of several DB9-using controllers
, like MegaDrive, X68000, FM Towns, MSX, Atari etc.
Sega Master System Controller
Playstation Multi-AV port
LM1881 Sync Separator
One GameSX reader reports trouble viewing this page. If you're having similar trouble, let me know on the forum
or send me a mail
I've gone through several revisions of the Saturn import mod. This is the latest.
It's a really simple concept once you get your head around it, but I've always had trouble trying to explain it. Now, with the help of some fancy animated GIFs and a pair of massive tables, I think the concept is clearer than ever. The old page can be found here
A long time ago, an AtariLabs user posted the pinout to the Nintendo GameCube component cable chip. He also posted a circuit for obtaining optical digital audio from the GameCube. I've dug up and resurrected this data, and added a bunch more:
GameCube Digital Audio
GameCube Digital AV Port
In addition, there's a new page in the Joystick department
, a detailed look at the Capcom A10CA Power Stick Fighter
Also, thanks to Outrider, there's a Jaguar 50/60 Hz
Finally, the Nintendo SNES/N64/GC AV connector
page has been completely reworked.
Instead of meaningful updates, here's another in a series of mods that no one but me will ever use: a six-button schematic
for the X68000
If there's one thing we all know, it's that I can't be counted on to do regular updates, either new stuff or corrections of the old stuff. To combat this I've put together a wiki
- a publicly editable version of GameSX that will allow anyone to edit the pages, create new ones and generally fix the stuff you can't rely on me to fix.
I'm sorry, I suck.
In other news I've got STACKS of new mods coming up - PCEngine, SNES, MegaDrive + NEO GEO mods stacked up to the roof. Nearly 100 Japanese hard hacking mags filled with mods and fun tricks for every console under the sun. Coming soon! In the mean time, check out the wiki
The PC Engine and Shuttle Expansion Connectors
!! Yeah! I swear I've posted this three times now. Here it is again, very sorry. I don't know how it disappeared the last two times. Bah.
The update I made last night sucked, so I rewrote the whole page from scratch. Here, for your enjoyment, is the definitive guide to adding RGB to your PC Engine
. All new pics, all new text, all new love. If you find errors or have suggestions you can Mail me
. Oh yeah, this is something you may have missed. I made an all-new video primer
, with loads more diagrams and actual comprehensible text, on my other game site
. Check it out.
After an amazing six full years I've finally updated the PC Engine/TurboGrafx RGB
page. I fixed a slew of errors, replaced the crappy RGB amp with one far better, explained a few things more clearly, and added nearly ten new pictures. There's more to come.
I've whipped up a horrible page showing, in excruciating detail, how to make a Saturn USB pad. Have a look.
That is all, carry on.
Many of you have noticed the appalling lack of contiguous uptime around here lately, and for that I apologize. The great little company
that has hosted this site since about 1996 has been absorbed by some woefully incompetant company
and the results have been appalling, to say the least. Please forgive me for allowing this to happen.
In other news, none of the contact emails on this site work, they generate about 700 spam a day now so I've cut them off. Please use this page
for all emails to me, and for all questions or mod discussions please see the forums.
Along with our HiSaturn mod
the X68000 Power Supply Repair Guide
is something no one else will probably ever need to use. For those of you who do have an X68000 though this page is hugely useful. The power supplies in these great old computers blow a lot. In other news, 2y.net is back online, and so are the forums.
Thanks to HunterX on the GameSX forums for sending us the first partial pinout
of Nintendo's Chinese iQue system.
I've whipped up an Illuminated Saturn
mod. Also, I've redesigned the mainpage again. The old one, in case you forgot, looked like this.
I hope you'll all agree the new look is easier on the eyes, hit the forums
and let me know.
There's a new RGB + Svideo modpage for the Sega/Majesco Genesis 3
system, and I've updated the HiSaturn Navi RGB
page with a new picture. The PC Engine import
mod page has a picture of the PC Engine LT mod
. There's a nearly done page about my Neo stick -> GameCube mod right here.
Thanks to gnuz for digging up a copy of the old MCCap
software. This is a home-built Playstation memory card reader, do check it out if you're interested.
Converting an XRGB-2 from J-RGB to PAL/SCART is very easy. Please see this forum post.
Also, the Forums have moved from their old home on AtariLabs to a faster server on nfggames.com
. New registrations are required, sorry about that.
Here's some info I've had for a very long time but never got around to translating and drawing up diagrams for: The Saturn controller port. It's a neat thing, the Saturn recognizes and uses Megadrive peripherals! Shame I don't have the pinout for 'em... Anyway, check it out: Right Here!
Created five new diagrams and five new PCB pics to make up for the appallingly crappy Saturn import mod page I've ignored for like six years. Please have a look
. I hope you like it.